Files
DamnSimplePoseLibrary/__init__.py

75 lines
2.2 KiB
Python

import bpy
from . import gui, operators, common, keymaps
bl_info = \
{
"name": "Damn Simple Pose Library",
"author": "breakingspell",
"version": (0, 1, 0),
"blender": (3, 6, 0),
"description": "Re-implement Pose Library",
"category": "Object Data",
}
_need_reload = "operators" in locals()
if _need_reload:
import importlib
gui = importlib.reload(gui)
common = importlib.reload(common)
keymaps = importlib.reload(keymaps)
operators = importlib.reload(operators)
class dsplObj(bpy.types.PropertyGroup):
pose_library: bpy.props.PointerProperty(
name="Active Pose Library", description="",
override={'LIBRARY_OVERRIDABLE'}, type=bpy.types.Action)
# update = common.poselib_update)
# , update = anim_layers.layer_name_update
class dsplSettings(bpy.types.PropertyGroup):
new_menu: bpy.props.BoolProperty(
name="New Menu", description="Toggle New Menu", default=True)
edit_mode: bpy.props.BoolProperty(
name="Edit Mode", description="Toggle Edit Mode", default=False)
classes = (dsplObj, dsplSettings)
def register():
from bpy.utils import register_class
for cls in classes:
register_class(cls)
# bpy.types.Armature.pose_library = bpy.props.PointerProperty(
# type=dsplObj, override={'LIBRARY_OVERRIDABLE'})
# bpy.types.Object.pose_library = bpy.props.PointerProperty(
# type=bpy.types.Action, options={'LIBRARY_EDITABLE'}, override={'LIBRARY_OVERRIDABLE'})
bpy.types.Object.dspl = bpy.props.PointerProperty(
type=dsplObj, override={'LIBRARY_OVERRIDABLE'})
bpy.types.Scene.dsplSettings = bpy.props.PointerProperty(
type=dsplSettings, override={'LIBRARY_OVERRIDABLE'})
gui.register()
operators.register()
keymaps.register()
def unregister() -> None:
from bpy.utils import unregister_class
for cls in classes:
unregister_class(cls)
del bpy.types.Object.dspl
del bpy.types.Scene.dsplSettings
keymaps.unregister()
operators.unregister()
gui.unregister()
if __name__ == "__main__":
register()