import bpy from . import gui, operators, common, keymaps bl_info = \ { "name": "Damn Simple Pose Library", "author": "breakingspell", "version": (0, 1, 0), "blender": (3, 6, 0), "description": "Re-implement Pose Library", "category": "Object Data", } _need_reload = "operators" in locals() if _need_reload: import importlib gui = importlib.reload(gui) common = importlib.reload(common) keymaps = importlib.reload(keymaps) operators = importlib.reload(operators) class dsplSettings(bpy.types.PropertyGroup): new_menu: bpy.props.BoolProperty( name="New Menu", description="Toggle New Menu", default=True) edit_mode: bpy.props.BoolProperty( name="Edit Mode", description="Toggle Edit Mode", default=False) classes = dsplSettings def pose_libraries_poll(self, action): if getattr(action, "pose_markers", None): return True def register(): from bpy.utils import register_class register_class(dsplSettings) bpy.types.Object.pose_library = bpy.props.PointerProperty( name="Active Pose Library", description="", type=bpy.types.Action, override={'LIBRARY_OVERRIDABLE'}, poll=pose_libraries_poll) bpy.types.Scene.dsplSettings = bpy.props.PointerProperty( type=dsplSettings, override={'LIBRARY_OVERRIDABLE'}) gui.register() operators.register() keymaps.register() def unregister(): from bpy.utils import unregister_class unregister_class(dsplSettings) del bpy.types.Scene.dsplSettings del bpy.types.Object.pose_library keymaps.unregister() operators.unregister() gui.unregister() if __name__ == "__main__": register()