More bone rotation cases #17

Merged
breakingspell merged 2 commits from bone-rotation into develop 2025-01-19 18:10:17 +00:00
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@ -96,6 +96,10 @@ def setKeyframesFromBones(context, arm_object, new_marker):
if bone.rotation_mode == "XYZ":
rot_mode = "rotation_euler"
elif bone.rotation_mode == "XZY":
rot_mode = "rotation_euler"
elif bone.rotation_mode == "YXZ":
rot_mode = "rotation_euler"
elif bone.rotation_mode == "YZX":
rot_mode = "rotation_euler"
elif bone.rotation_mode == "ZXY":
@ -164,6 +168,10 @@ def setBonesfromKeyframes(context, arm_object, active_marker):
if bone.rotation_mode == "XYZ":
rot_mode = "rotation_euler"
elif bone.rotation_mode == "XZY":
rot_mode = "rotation_euler"
elif bone.rotation_mode == "YXZ":
rot_mode = "rotation_euler"
elif bone.rotation_mode == "YZX":
rot_mode = "rotation_euler"
elif bone.rotation_mode == "ZXY":