More bone rotation cases #17
@ -96,6 +96,10 @@ def setKeyframesFromBones(context, arm_object, new_marker):
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if bone.rotation_mode == "XYZ":
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if bone.rotation_mode == "XYZ":
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rot_mode = "rotation_euler"
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rot_mode = "rotation_euler"
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elif bone.rotation_mode == "XZY":
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rot_mode = "rotation_euler"
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elif bone.rotation_mode == "YXZ":
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rot_mode = "rotation_euler"
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elif bone.rotation_mode == "YZX":
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elif bone.rotation_mode == "YZX":
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rot_mode = "rotation_euler"
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rot_mode = "rotation_euler"
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elif bone.rotation_mode == "ZXY":
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elif bone.rotation_mode == "ZXY":
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@ -164,6 +168,10 @@ def setBonesfromKeyframes(context, arm_object, active_marker):
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if bone.rotation_mode == "XYZ":
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if bone.rotation_mode == "XYZ":
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rot_mode = "rotation_euler"
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rot_mode = "rotation_euler"
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elif bone.rotation_mode == "XZY":
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rot_mode = "rotation_euler"
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elif bone.rotation_mode == "YXZ":
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rot_mode = "rotation_euler"
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elif bone.rotation_mode == "YZX":
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elif bone.rotation_mode == "YZX":
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rot_mode = "rotation_euler"
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rot_mode = "rotation_euler"
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elif bone.rotation_mode == "ZXY":
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elif bone.rotation_mode == "ZXY":
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