26 Commits

Author SHA1 Message Date
2abd74bdc8 Function to select bones in pose 2025-01-19 12:34:29 -06:00
be06439bc0 Merge pull request 'More bone rotation cases' (#17) from bone-rotation into develop
Reviewed-on: #17
2025-01-19 12:10:16 -06:00
486b23b378 Better map out rotation modes 2025-01-19 01:17:12 -06:00
0c4ecffc18 More bone rotation cases 2025-01-18 23:09:40 -06:00
5ffe61e81d Merge pull request 'Check for keyframes before applying pose' (#22) from keyframe-check into develop
Reviewed-on: #22
2025-01-18 23:08:01 -06:00
95955d2dfd Check for keyframes before applying pose 2025-01-18 21:44:24 -06:00
cb3999de33 Correct tooltip text 2025-01-02 23:21:46 -06:00
5f0a4c93c2 Merge pull request 'Use Object.pose_library instead of Object.dspl.pose_library' (#14) from pose-library-prop into develop
Reviewed-on: #14
2025-01-02 21:38:24 -06:00
efd8acd9a9 Filter for Pose Libraries only 2025-01-02 21:37:09 -06:00
e9d33b7f87 Unify calls to armature and pose library 2025-01-02 21:37:09 -06:00
d008e4750c Use Object.pose_library instead of Object.dspl.pose_library 2025-01-02 21:37:09 -06:00
b2fc121a88 Enable "new" menu by default 2025-01-02 21:35:55 -06:00
a4abb41c73 Merge pull request 'Credits and readme update' (#16) from credits into develop
Reviewed-on: #16
2025-01-02 21:31:37 -06:00
8f936ec085 Credits and readme update 2025-01-02 21:30:58 -06:00
edeaa12f5e Merge pull request 'Remove dsplvars' (#13) from cleanup into develop
Reviewed-on: #13
2024-12-28 04:16:24 -06:00
b6bfb2db00 Remove dsplvars 2024-12-28 04:13:34 -06:00
fecc9d6be5 Merge pull request 'Clean up old button handler' (#12) from cleanup into develop
Reviewed-on: #12
2024-12-28 03:54:31 -06:00
4930b15046 Clean up old button handler 2024-12-28 03:53:50 -06:00
7c9bd136d8 Merge pull request 'Fix rename invoke' (#11) from quick-rename into develop
Reviewed-on: #11
2024-12-28 03:52:17 -06:00
6b1f215517 Fix rename invoke 2024-12-28 03:50:32 -06:00
0d2d51ac74 Merge pull request 'Remove menu handler and refactor add/replace menu' (#8) from add-replace-menu into develop
Reviewed-on: #8
2024-12-28 01:42:03 -06:00
76133ef3db Remove menu handler and refactor add/replace menu 2024-12-28 01:34:38 -06:00
0f2460f6b5 Merge pull request 'Implement keymap' (#6) from keymaps into develop
Reviewed-on: #6
2024-12-28 01:33:17 -06:00
cbdd63ef0d Merge pull request 'Move apply logic to common and eliminate selected bool' (#2) from bone-select into develop
Reviewed-on: #2
2024-12-28 01:32:38 -06:00
164dec9ab5 Implement keymap 2024-12-27 15:18:48 -06:00
1d25f45735 Move apply logic to common and eliminate selected bool 2024-12-27 03:04:00 -06:00
6 changed files with 309 additions and 391 deletions

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@ -1,6 +1,48 @@
# Damn Simple Pose Library # Damn Simple Pose Library
In Blender 3.x, a new Asset-based Pose system was introduced. In Blender 3.x, a new Asset-based Pose system was introduced. That's fine and dandy, but it was not (and still is not as of Jan 2025) ready to replace the old Action-based Pose Library system.
That's fine and dandy, however because of that, the old Pose Library was deprecated and gutted out real quick-like. Too quick.
This brings it back as best as it can. The former Pose Library was deprecated and gutted rapidly during Blender 3.x, leaving legacy users high and dry. This addon brings the feature back as best as it can in a modern panel. Most, if not all existing Pose Libraries should work without any modifications, little new is introduced outside of string suffixes and mitigations (read further).
## Features
- Supports Blender 3.3 - 4.3 (4.1 recommended).
- New panel interface for interacting with pose libraries, inspired by [gret's Actions Panel feature](https://github.com/greisane/gret?tab=readme-ov-file#animation-actions-panel).
- The older Pose Library list layout is provided as option.
- Operators and data property [that were removed in 3.5](https://projects.blender.org/blender/blender/issues/93406) are ported from C to Python:
- `dspl.apply_pose`
- `dspl.browse_poses`
- `dspl.create_pose_library`
- `dspl.convert_pose_library`
- `dspl.add_pose`
- `dspl.move_pose`
- `dspl.remove_pose`
- `dspl.rename_pose`
- `dspl.unlink_pose_library`
- `Object.pose_library`
## Installation
1. [Download the repository as a zip](https://git.bkspl.me/breakingspell/DamnSimplePoseLibrary/archive/develop.zip), or otherwise clone the repository.
2. Install as an Add-on in Blender via Install -> Zip, and enable.
3. Optionally configure the suffix strings to fit your workflow, and whether the orhpan checker should run at startup.
## Usage
1. Open Sidebar (`N`), and choose the `Pose` tab.
2. Select existing Pose Library from drop-down, or create a new library.
### Hotkeys:
- `Shift + L` - Add/Replace Pose
- `Alt + L` - Browse Poses with Arrow Keys
### Menu Controls
- `Single click` - Apply Pose
- `Shift + Click` - Rename Pose
- `Alt + Click` - Remove Pose
- `Ctrl + Click ` - Select Pose
- Choose `Edit` for fast Move/Rename/Removal
## Considerations
- Opening older scenes will cause existing Pose Libraries to unlink from their former targets and fall into orphan state. They can be re-linked and will retain their link when saved afterwards, but would otherwise disappear if saved without linking or protecting the datablock.
- This is due to the core DNA type `poselib` having been removed, so objects will drop the data. [There is no way to prevent this](https://developer.blender.org/docs/features/core/rna/#internals) as Python ID properties cannot be present at program runtime, only once the add-on is initialized.
- To mitgate, an operator is provided to protect orphaned pose libraries: `dspl.protect_orphan_pose_library`.
- This add-on was made much easier by the `pose_markers` property being retained for converting old pose libraries to the new asset system. If they decide to remove that property as well, there will be a need to improvise an index-based lookup.

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@ -1,13 +1,12 @@
import bpy import bpy
from . import gui, operators, common from . import gui, operators, common, keymaps
from typing import List, Tuple
bl_info = \ bl_info = \
{ {
"name": "Damn Simple Pose Library", "name": "Damn Simple Pose Library",
"author": "jackie", "author": "breakingspell",
"version": (4, 1, 0), "version": (0, 1, 0),
"blender": (3, 5, 0), "blender": (3, 6, 0),
"description": "woah", "description": "Re-implement Pose Library",
"category": "Object Data", "category": "Object Data",
} }
@ -19,90 +18,48 @@ if _need_reload:
gui = importlib.reload(gui) gui = importlib.reload(gui)
common = importlib.reload(common) common = importlib.reload(common)
# keymaps = importlib.reload(keymaps) keymaps = importlib.reload(keymaps)
operators = importlib.reload(operators) operators = importlib.reload(operators)
# addon_keymaps: List[Tuple[bpy.types.KeyMap, bpy.types.KeyMapItem]] = []
# addon_keymaps = []
class dsplObj(bpy.types.PropertyGroup):
pose_library: bpy.props.PointerProperty(
name="Active Pose Library", description="",
override={'LIBRARY_OVERRIDABLE'}, type=bpy.types.Action)
# update = common.poselib_update)
# , update = anim_layers.layer_name_update
class dsplVars(bpy.types.PropertyGroup):
pose_index: bpy.props.IntProperty(
name="Pose Index", description="", override={'LIBRARY_OVERRIDABLE'})
pose_new_name: bpy.props.StringProperty(
name="Pose Name", description="New name for pose",
default="Pose", override={'LIBRARY_OVERRIDABLE'})
only_selected: bpy.props.BoolProperty(
name="Only selected Bones", description="Process only selected bones",
default=False, options={'HIDDEN'}, override={'LIBRARY_OVERRIDABLE'})
numero: bpy.props.IntProperty(
name='Numero', default=666, override={'LIBRARY_OVERRIDABLE'})
class dsplSettings(bpy.types.PropertyGroup): class dsplSettings(bpy.types.PropertyGroup):
new_menu: bpy.props.BoolProperty( new_menu: bpy.props.BoolProperty(
name="New Menu", description="Toggle New Menu", default=False) name="New Menu", description="Toggle New Menu", default=True)
edit_mode: bpy.props.BoolProperty( edit_mode: bpy.props.BoolProperty(
name="Edit Mode", description="Toggle Edit Mode", default=False) name="Edit Mode", description="Toggle Edit Mode", default=False)
classes = (dsplObj, dsplVars, dsplSettings) classes = dsplSettings
def pose_libraries_poll(self, action):
if getattr(action, "pose_markers", None):
return True
def register(): def register():
from bpy.utils import register_class from bpy.utils import register_class
for cls in classes: register_class(dsplSettings)
register_class(cls)
# bpy.types.Armature.pose_library = bpy.props.PointerProperty( bpy.types.Object.pose_library = bpy.props.PointerProperty(
# type=dsplObj, override={'LIBRARY_OVERRIDABLE'}) name="Active Pose Library", description="",
type=bpy.types.Action, override={'LIBRARY_OVERRIDABLE'},
poll=pose_libraries_poll)
# bpy.types.Object.pose_library = bpy.props.PointerProperty(
# type=bpy.types.Action, options={'LIBRARY_EDITABLE'}, override={'LIBRARY_OVERRIDABLE'})
bpy.types.Object.dspl = bpy.props.PointerProperty(
type=dsplObj, override={'LIBRARY_OVERRIDABLE'})
bpy.types.Object.dsplvars = bpy.props.PointerProperty(
type=dsplVars, override={'LIBRARY_OVERRIDABLE'})
bpy.types.Scene.dsplSettings = bpy.props.PointerProperty( bpy.types.Scene.dsplSettings = bpy.props.PointerProperty(
type=dsplSettings, override={'LIBRARY_OVERRIDABLE'}) type=dsplSettings, override={'LIBRARY_OVERRIDABLE'})
gui.register() gui.register()
operators.register() operators.register()
keymaps.register()
# kc = bpy.context.window_manager.keyconfigs.addon def unregister():
# km = kc.keymaps.new(name='3D View', space_type='VIEW_3D')
# kmi = [
# km.keymap_items.new("dspl.add_pose", type='L', value='PRESS', shift=True),
# km.keymap_items.new("dspl.browse_poses", type='L', value='PRESS', alt=True),
# ]
# addon_keymaps.append((km, kmi))
def unregister() -> None:
from bpy.utils import unregister_class from bpy.utils import unregister_class
for cls in classes: unregister_class(dsplSettings)
unregister_class(cls)
del bpy.types.Object.dspl
del bpy.types.Object.dsplvars
del bpy.types.Scene.dsplSettings del bpy.types.Scene.dsplSettings
del bpy.types.Object.pose_library
gui.unregister() keymaps.unregister()
operators.unregister() operators.unregister()
gui.unregister()
# for km, kmi in addon_keymaps:
# km.keymap_items.remove(kmi)
# addon_keymaps.clear()
if __name__ == "__main__": if __name__ == "__main__":
register() register()

160
common.py
View File

@ -1,51 +1,32 @@
import bpy import bpy
import mathutils
def getArmatureObject(context): def getArmatureData(context):
obj = context.active_object try:
if obj: arm_object = context.active_object
if obj.type == "ARMATURE": if arm_object and arm_object.type == "ARMATURE":
return obj return arm_object, getattr(arm_object, "pose_library", None)
elif obj.parent is not None and obj.parent.type == "ARMATURE": elif arm_object and arm_object.parent and arm_object.parent.type == "ARMATURE":
return obj.parent return arm_object.parent, getattr(arm_object.parent, "pose_library", None)
else: else:
return None return None, None
except:
return None, None
def getLegacyPoseLibrary(context):
arm = getArmatureObject(context)
return getattr(arm, "pose_library", None)
def getArmatureAction(context): def getArmatureAction(context):
arm = getArmatureObject(context) try:
return getattr(arm.animation_data, "action", None) arm_object, pose_library = getArmatureData(context)
if getattr(arm_object.animation_data.action, "pose_markers", None):
return getattr(arm_object.animation_data, "action", None)
def getDsplAction(context): except:
arm = getArmatureObject(context) pass
return getattr(arm.dspl, "pose_library", None)
def getPoseLib(context):
arm = getArmatureObject(context)
pose_library_dspl = getDsplAction(context)
pose_library_action = getArmatureAction(context)
pose_library_legacy = getLegacyPoseLibrary(context)
if pose_library_dspl:
return pose_library_dspl
elif pose_library_action and not pose_library_dspl:
return pose_library_action
elif pose_library_legacy and not pose_library_dspl:
return pose_library_legacy
else:
return None
def searchPoseMarker(context, posename, type): def searchPoseMarker(context, posename, type):
try: try:
pose_library = getPoseLib(context) arm_object, pose_library = getArmatureData(context)
if type == "marker": if type == "marker":
return pose_library.pose_markers.get(posename, None) return pose_library.pose_markers.get(posename, None)
if type == "frame": if type == "frame":
@ -56,13 +37,23 @@ def searchPoseMarker(context, posename, type):
pass pass
def selectBonesinPose(context, posename, active_marker):
try:
arm_object, pose_library = getArmatureData(context)
for bone in arm_object.pose.bones:
bone.bone.select = False
if findKeyframe(context, bone, active_marker.frame):
bone.bone.select = True
except:
pass
def findFcurve(context, bone_name, transform, index_int): def findFcurve(context, bone_name, transform, index_int):
arm_object = getArmatureObject(context) arm_object, pose_library = getArmatureData(context)
action_object = getPoseLib(context) pose_markers = pose_library.pose_markers
pose_markers = action_object.pose_markers
active_frame = pose_markers.active.frame active_frame = pose_markers.active.frame
fcurve_object = action_object.fcurves.find( fcurve_object = pose_library.fcurves.find(
'pose.bones["'+bone_name+'"].'+transform+'', index=index_int) 'pose.bones["'+bone_name+'"].'+transform+'', index=index_int)
if hasattr(fcurve_object, 'evaluate'): if hasattr(fcurve_object, 'evaluate'):
return fcurve_object.evaluate(active_frame) return fcurve_object.evaluate(active_frame)
@ -71,42 +62,50 @@ def findFcurve(context, bone_name, transform, index_int):
def createFcurve(context, bone_name, transform, index_int): def createFcurve(context, bone_name, transform, index_int):
arm_object = getArmatureObject(context) arm_object, pose_library = getArmatureData(context)
action_object = getPoseLib(context) pose_markers = pose_library.pose_markers
pose_markers = action_object.pose_markers
try: try:
action_object.fcurves.new( pose_library.fcurves.new(
'pose.bones["'+bone_name+'"].'+transform+'', index=index_int, action_group=bone_name) 'pose.bones["'+bone_name+'"].'+transform+'', index=index_int, action_group=bone_name)
return return
except: except:
pass pass
def findKeyframe(context, bone, active_frame):
arm_object, pose_library = getArmatureData(context)
for fcu in pose_library.fcurves:
if fcu.data_path.startswith('pose.bones["'+bone.name+'"]'):
for kp in fcu.keyframe_points:
if kp.co.x == active_frame:
return fcu.data_path
def createKeyframe(context, bone_name, transform, index_int, new_marker, loc): def createKeyframe(context, bone_name, transform, index_int, new_marker, loc):
arm_object = getArmatureObject(context) arm_object, pose_library = getArmatureData(context)
action_object = getPoseLib(context) pose_markers = pose_library.pose_markers
pose_markers = action_object.pose_markers
try: try:
action_object.fcurves.find( pose_library.fcurves.find(
'pose.bones["'+bone_name+'"].'+transform+'', index=index_int).keyframe_points.insert(new_marker, loc) 'pose.bones["'+bone_name+'"].'+transform+'', index=index_int).keyframe_points.insert(new_marker, loc)
return return
except: except:
pass pass
def setKeyframesFromBones(context, new_marker): def setKeyframesFromBones(context, arm_object, new_marker):
arm_object = getArmatureObject(context) none_selected = True
for bone in arm_object.pose.bones: for bone in arm_object.pose.bones:
if bone.bone.select or arm_object.dsplvars.only_selected == False: if bone.bone.select:
none_selected = False
for bone in arm_object.pose.bones:
if bone.bone.select or none_selected == True:
bone_name = bone.name bone_name = bone.name
if bone.rotation_mode == "XYZ": if bone.rotation_mode in ("XYZ", "XZY", "YXZ", "YZX", "ZXY", "ZYX"):
rot_mode = "rotation_euler"
elif bone.rotation_mode == "YZX":
rot_mode = "rotation_euler"
elif bone.rotation_mode == "ZXY":
rot_mode = "rotation_euler" rot_mode = "rotation_euler"
elif bone.rotation_mode == "QUATERNION": elif bone.rotation_mode == "QUATERNION":
rot_mode = "rotation_quaternion" rot_mode = "rotation_quaternion"
@ -157,3 +156,48 @@ def setKeyframesFromBones(context, new_marker):
createKeyframe(context, bone_name, "scale", 2, new_marker, scl_z) createKeyframe(context, bone_name, "scale", 2, new_marker, scl_z)
def setBonesfromKeyframes(context, arm_object, active_marker):
none_selected = True
for bone in arm_object.pose.bones:
if bone.bone.select:
none_selected = False
for bone in arm_object.pose.bones:
if bone.bone.select or none_selected == True:
bone_name = bone.name
if findKeyframe(context, bone, active_marker.frame) is None:
continue
if bone.rotation_mode in ("XYZ", "XZY", "YXZ", "YZX", "ZXY", "ZYX"):
rot_mode = "rotation_euler"
elif bone.rotation_mode == "QUATERNION":
rot_mode = "rotation_quaternion"
else:
self.report({'WARNING'}, "DSPL: Unsupported bone: " + bone.name + ": " + bone.rotation_mode)
rot_mode = None
loc_x = findFcurve(context, bone_name, "location", 0) or 0.0
loc_y = findFcurve(context, bone_name, "location", 1) or 0.0
loc_z = findFcurve(context, bone_name, "location", 2) or 0.0
if rot_mode == "rotation_quaternion":
rot_w = findFcurve(context, bone_name, rot_mode, 0) or 1.0
rot_x = findFcurve(context, bone_name, rot_mode, 1) or 0.0
rot_y = findFcurve(context, bone_name, rot_mode, 2) or 0.0
rot_z = findFcurve(context, bone_name, rot_mode, 3) or 0.0
elif rot_mode == "rotation_euler":
rot_x = findFcurve(context, bone_name, rot_mode, 0) or 0.0
rot_y = findFcurve(context, bone_name, rot_mode, 1) or 0.0
rot_z = findFcurve(context, bone_name, rot_mode, 2) or 0.0
scl_x = findFcurve(context, bone_name, "scale", 0) or 1.0
scl_y = findFcurve(context, bone_name, "scale", 1) or 1.0
scl_z = findFcurve(context, bone_name, "scale", 2) or 1.0
bone.location = mathutils.Vector((loc_x, loc_y, loc_z))
if rot_mode == "rotation_euler":
bone.rotation_euler = mathutils.Euler(
(rot_x, rot_y, rot_z))
elif rot_mode == "rotation_quaternion":
bone.rotation_quaternion = mathutils.Quaternion(
(rot_w, rot_x, rot_y, rot_z))
bone.scale = mathutils.Vector((scl_x, scl_y, scl_z))

83
gui.py
View File

@ -20,7 +20,8 @@ class DATA_PT_DSPLPanel(bpy.types.Panel):
# Detect Armature object and parent # Detect Armature object and parent
armature_layout = dspl_panel_layout.column(align=True) armature_layout = dspl_panel_layout.column(align=True)
active_obj = context.active_object active_obj = context.active_object
arm_object = getArmatureObject(context) arm_object, pose_library = getArmatureData(context)
pose_library_action = getArmatureAction(context)
if arm_object: if arm_object:
if arm_object == active_obj: if arm_object == active_obj:
@ -29,38 +30,32 @@ class DATA_PT_DSPLPanel(bpy.types.Panel):
armature_layout.label(text=arm_object.name + " (Parent)") armature_layout.label(text=arm_object.name + " (Parent)")
# Attach or create pose library # Attach or create pose library
pose_library_dspl = getDsplAction(context) if pose_library or pose_library_action:
pose_library_action = getArmatureAction(context) if pose_library and not pose_library_action:
if pose_library_dspl or pose_library_action:
if pose_library_dspl and not pose_library_action:
active_pose_library = pose_library_dspl
armature_layout.template_ID( armature_layout.template_ID(
arm_object.dspl, "pose_library", new="dspl.create_pose_library", unlink="dspl.unlink_pose_library") arm_object, "pose_library", new="dspl.create_pose_library", unlink="dspl.unlink_pose_library")
elif pose_library_action and not pose_library_dspl: elif pose_library_action and not pose_library:
active_pose_library = pose_library_action
armature_layout.template_ID( armature_layout.template_ID(
arm_object.animation_data, "action", new="dspl.create_pose_library") arm_object.animation_data, "action", new="dspl.create_pose_library")
armature_layout.label( armature_layout.label(
text="Legacy Pose Library detected.") text="Pose Library detected as Action")
armature_layout.label( armature_layout.label(
text="You may convert to avoid problems") text="You should convert to avoid problems")
armature_layout.operator( armature_layout.operator(
"dspl.convert_pose_library", icon='PLUGIN', text="Convert to DSPL") "dspl.convert_pose_library", icon='PLUGIN', text="Convert to Pose Library")
elif pose_library_action and pose_library_dspl: elif pose_library and pose_library_action:
armature_layout.template_ID( armature_layout.template_ID(
arm_object.dspl, "pose_library", new="dspl.create_pose_library") arm_object, "pose_library", new="dspl.create_pose_library")
armature_layout.label(text="Double pose configuration!!") armature_layout.label(text="Pose Library is opened as Action")
armature_layout.label(text="You should not proceed") armature_layout.label(text="Keyframes will affect pose")
armature_layout.operator( armature_layout.operator(
"dspl.convert_pose_library", icon='PLUGIN', text="Convert to DSPL") "dspl.convert_pose_library", icon='PLUGIN', text="Unlink from Action")
active_pose_library = pose_library_dspl
# List poses in pose library # List poses in pose library
if active_pose_library: if pose_library:
pose_box_layout = dspl_panel_layout.column() pose_box_layout = dspl_panel_layout.column()
# Menu switcher # Menu switcher
@ -72,16 +67,14 @@ class DATA_PT_DSPLPanel(bpy.types.Panel):
quick_pose_controls_layout = pose_box_layout.column() quick_pose_controls_layout = pose_box_layout.column()
quick_pose_controls_layout.menu( quick_pose_controls_layout.menu(
OBJECT_MT_AddPoseMenu.bl_idname, icon='ADD', text="New Pose") OBJECT_MT_AddPoseMenu.bl_idname, icon='ADD', text="New Pose")
if active_pose_library.pose_markers.active: if pose_library.pose_markers.active:
quick_apply_layout = quick_pose_controls_layout.split( quick_apply_layout = quick_pose_controls_layout.split(
align=True) align=True)
quick_apply_layout.prop(arm_object.dsplvars,
"only_selected", icon='GROUP_BONE', text="Selected", toggle=True)
quick_apply_layout.operator( quick_apply_layout.operator(
"dspl.browse_poses", icon='CON_ARMATURE', text="Browse") "dspl.browse_poses", icon='CON_ARMATURE', text="Browse")
if dsplsettings.new_menu == False: if dsplsettings.new_menu == False:
quick_apply_layout.operator( quick_apply_layout.operator(
"dspl.apply_pose", icon='ARMATURE_DATA', text="Apply Pose").posename = active_pose_library.pose_markers.active.name "dspl.apply_pose", icon='ARMATURE_DATA', text="Apply Pose").posename = pose_library.pose_markers.active.name
else: else:
quick_apply_layout.prop(dsplsettings, quick_apply_layout.prop(dsplsettings,
"edit_mode", icon='GREASEPENCIL', text="Edit", toggle=True) "edit_mode", icon='GREASEPENCIL', text="Edit", toggle=True)
@ -90,11 +83,11 @@ class DATA_PT_DSPLPanel(bpy.types.Panel):
if dsplsettings.new_menu == True: if dsplsettings.new_menu == True:
pose_button_layout = pose_box_layout.row() pose_button_layout = pose_box_layout.row()
pose_button_entries_layout = pose_button_layout.column(align=True) pose_button_entries_layout = pose_button_layout.column(align=True)
for pm in active_pose_library.pose_markers: for pm in pose_library.pose_markers:
row = pose_button_entries_layout.row(align=True) row = pose_button_entries_layout.row(align=True)
# Selected indicator # Selected indicator
selected = pm.frame == active_pose_library.pose_markers.active.frame selected = pm.frame == pose_library.pose_markers.active.frame
if dsplsettings.edit_mode == False: if dsplsettings.edit_mode == False:
row.label(text="", icon='PMARKER_ACT' if selected else 'PMARKER_SEL') row.label(text="", icon='PMARKER_ACT' if selected else 'PMARKER_SEL')
@ -121,19 +114,19 @@ class DATA_PT_DSPLPanel(bpy.types.Panel):
# Pose list # Pose list
pose_list_entries_layout = pose_list_layout.row() pose_list_entries_layout = pose_list_layout.row()
pose_list_entries_layout.template_list("UI_UL_list","pose_markers", pose_list_entries_layout.template_list("UI_UL_list","pose_markers",
active_pose_library, "pose_markers", pose_library, "pose_markers",
active_pose_library.pose_markers, "active_index", rows=4) pose_library.pose_markers, "active_index", rows=4)
# Pose operators # Pose operators
pose_ops_layout = pose_list_entries_layout.column(align=True) pose_ops_layout = pose_list_entries_layout.column(align=True)
pose_ops_layout.operator( pose_ops_layout.operator(
"dspl.draw_new_pose_menu", icon='ADD', text="") "wm.call_menu", icon='ADD', text="").name = "OBJECT_MT_AddPoseMenu"
if active_pose_library.pose_markers.active: if pose_library.pose_markers.active:
pose_ops_layout.operator( pose_ops_layout.operator(
"dspl.remove_pose", icon='REMOVE', text="") "dspl.remove_pose", icon='REMOVE', text="")
pose_ops_layout.operator( pose_ops_layout.operator(
"dspl.apply_pose", icon='ARMATURE_DATA', text="" "dspl.apply_pose", icon='ARMATURE_DATA', text=""
).posename = active_pose_library.pose_markers.active.name ).posename = pose_library.pose_markers.active.name
pose_ops_layout.operator( pose_ops_layout.operator(
"dspl.move_pose", icon='TRIA_UP', text="").direction = "UP" "dspl.move_pose", icon='TRIA_UP', text="").direction = "UP"
pose_ops_layout.operator( pose_ops_layout.operator(
@ -143,7 +136,7 @@ class DATA_PT_DSPLPanel(bpy.types.Panel):
armature_layout.label( armature_layout.label(
text="No Action or Pose Library detected") text="No Action or Pose Library detected")
armature_layout.template_ID( armature_layout.template_ID(
arm_object.dspl, "pose_library", new="dspl.create_pose_library") arm_object, "pose_library", new="dspl.create_pose_library")
else: else:
armature_layout.label(text="No armature or parent selected") armature_layout.label(text="No armature or parent selected")
@ -154,20 +147,34 @@ class OBJECT_MT_AddPoseMenu(bpy.types.Menu):
bl_label = "Add Pose" bl_label = "Add Pose"
def draw(self, context): def draw(self, context):
arm_object = getArmatureObject(context) arm_object, pose_library = getArmatureData(context)
action_object = getPoseLib(context)
dspl_add_menu_layout = self.layout dspl_add_menu_layout = self.layout
dspl_add_menu_layout.operator( dspl_add_menu_layout.operator(
"dspl.draw_new_pose_menu", icon='DECORATE_DRIVER', text="Add New Pose") "dspl.add_pose", icon='ADD', text="Add New Pose")
if action_object.pose_markers.active: if len(pose_library.pose_markers):
dspl_add_menu_layout.operator( dspl_add_menu_layout.menu(
"dspl.add_pose", icon='DECORATE_OVERRIDE', text="Replace Existing Pose").replace = True "OBJECT_MT_ReplacePoseMenu", text="Replace Existing Pose", icon="DECORATE_OVERRIDE")
class OBJECT_MT_ReplacePoseMenu(bpy.types.Menu):
bl_idname = "OBJECT_MT_ReplacePoseMenu"
bl_label = "Add Pose"
def draw(self, context):
arm_object, pose_library = getArmatureData(context)
dspl_replace_menu_layout = self.layout
for pm in pose_library.pose_markers:
op = dspl_replace_menu_layout.operator("dspl.add_pose", text=pm.name, icon="PMARKER")
op.replace = True
op.posename = pm.name
classes = ( classes = (
DATA_PT_DSPLPanel, DATA_PT_DSPLPanel,
OBJECT_MT_AddPoseMenu, OBJECT_MT_AddPoseMenu,
OBJECT_MT_ReplacePoseMenu,
) )

View File

@ -1,28 +1,30 @@
# SPDX-FileCopyrightText: 2010-2023 Blender Foundation
#
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy import bpy
from .operators import *
from typing import List, Tuple
addon_keymaps = [] addon_keymaps = []
def register() -> None: def register_keymaps():
wm = bpy.context.window_manager wm = bpy.context.window_manager
kc = wm.keyconfigs.addon
if kc is None:
return
km = kc.keymaps.new(name="File Browser Main") # Add Pose
kmi = km.keymap_items.new("dspl.browse_poses", type="L", value="PRESS", alt=True) km = wm.keyconfigs.addon.keymaps.new(name='Pose', space_type='EMPTY')
kmi.active = True kmi = km.keymap_items.new('wm.call_menu', 'L', 'PRESS', shift=True)
addon_keymaps.append((km, kmi)) kmi.properties.name = "OBJECT_MT_AddPoseMenu"
addon_keymaps.append((km, kmi))
# Browse Poses
km = wm.keyconfigs.addon.keymaps.new(name='Pose', space_type='EMPTY')
kmi = km.keymap_items.new('dspl.browse_poses', 'L', 'PRESS', alt=True)
addon_keymaps.append((km, kmi))
def unregister() -> None: def unregister_keymaps():
for km, kmi in addon_keymaps: for km, kmi in addon_keymaps:
km.keymap_items.remove(kmi) km.keymap_items.remove(kmi)
addon_keymaps.clear() addon_keymaps.clear()
def register():
register_keymaps()
def unregister():
unregister_keymaps()

View File

@ -1,5 +1,4 @@
import bpy import bpy
import mathutils
import blf import blf
from .common import * from .common import *
@ -14,15 +13,15 @@ class DSPL_OT_CreatePoseLibrary(bpy.types.Operator):
bl_options = {'REGISTER', 'UNDO'} bl_options = {'REGISTER', 'UNDO'}
def execute(self, context): def execute(self, context):
arm_object = getArmatureObject(context) arm_object, pose_library = getArmatureData(context)
arm_object.dspl.pose_library = bpy.data.actions.new( arm_object.pose_library = bpy.data.actions.new(
name=arm_object.name + "_PoseLib") name=arm_object.name + "_PoseLib")
arm_object.dspl.pose_library.use_fake_user = True arm_object.pose_library.use_fake_user = True
return {'FINISHED'} return {'FINISHED'}
# Operator to convert a pose library to dspl property # Operator to convert an action to pose library
class DSPL_OT_ConvertPoseLibrary(bpy.types.Operator): class DSPL_OT_ConvertPoseLibrary(bpy.types.Operator):
@ -32,93 +31,14 @@ class DSPL_OT_ConvertPoseLibrary(bpy.types.Operator):
bl_options = {'REGISTER', 'UNDO'} bl_options = {'REGISTER', 'UNDO'}
def execute(self, context): def execute(self, context):
arm_object = getArmatureObject(context) arm_object, pose_library = getArmatureData(context)
arm_object.dspl.pose_library = arm_object.animation_data.action if pose_library is None:
arm_object.pose_library = arm_object.animation_data.action
arm_object.animation_data.action = None arm_object.animation_data.action = None
return {'FINISHED'} return {'FINISHED'}
# Operator to to draw a menu for new poses
class DSPL_OT_DrawNewPoseMenu(bpy.types.Operator):
bl_idname = "dspl.draw_new_pose_menu"
bl_label = "New Pose Menu"
bl_description = "New Pose Menu"
bl_options = {'INTERNAL'}
def execute(self, context):
return {'FINISHED'}
def invoke(self, context, event):
return context.window_manager.invoke_popup(self, width=200)
def draw(self, context):
dspl_create_popup_layout = self.layout
dspl_new_pose_menu = dspl_create_popup_layout.box()
arm_object = getArmatureObject(context)
pose_library = getPoseLib(context)
dspl_new_pose_menu.prop(
arm_object.dsplvars, "pose_new_name", text="Name")
dspl_new_pose_menu.prop(
arm_object.dsplvars,
"only_selected", icon='GROUP_BONE', text="Selected", toggle=True)
dspl_new_pose_menu.operator(
"dspl.add_pose", icon='ADD', text="Add New Pose").posename = arm_object.dsplvars.pose_new_name
# Operator to call up popup menus by ID
class DSPL_OT_CallPopupMenu(bpy.types.Operator):
bl_idname = "dspl.call_popup_menu"
bl_label = "Popup menu"
bl_description = "Popup menu"
bl_options = {'REGISTER', 'UNDO'}
menuID: bpy.props.StringProperty()
def execute(self, context):
bpy.ops.wm.call_menu(name=self.menuID)
return {'FINISHED'}
# Operator to manage the big menu buttons
class DSPL_OT_MenuButtonHandler(bpy.types.Operator):
bl_idname = "dspl.menu_button_handler"
bl_label = "Button Handler"
bl_description = "Button Handler"
bl_options = {'REGISTER', 'UNDO'}
posename: bpy.props.StringProperty()
def execute(self, context):
bpy.ops.wm.call_menu(name=self.menuID)
return {'FINISHED'}
def invoke(self, context, event):
if event.ctrl:
# Select
action_object = getPoseLib(context)
action_object.pose_markers.active_index = searchPoseMarker(context, posename=self.posename, type="index")
return {'FINISHED'}
elif event.alt:
# Remove
bpy.ops.dspl.remove_pose(posename = self.posename)
return {'FINISHED'}
elif event.shift:
# Rename
bpy.ops.dspl.rename_pose(posename = self.posename)
return {'FINISHED'}
else:
return self.execute(context)
# Operator to add keyframes and marker to pose library # Operator to add keyframes and marker to pose library
@ -128,15 +48,13 @@ class DSPL_OT_AddPose(bpy.types.Operator):
bl_description = "Add Pose" bl_description = "Add Pose"
bl_options = {'REGISTER', 'UNDO'} bl_options = {'REGISTER', 'UNDO'}
posename: bpy.props.StringProperty() posename: bpy.props.StringProperty(default="Pose")
replace: bpy.props.BoolProperty(name="Replace", description="Replace existing pose", default=False, options={'SKIP_SAVE'}) replace: bpy.props.BoolProperty(name="Replace", description="Replace existing pose", default=False, options={'SKIP_SAVE'})
def execute(self, context): def execute(self, context):
arm_object, pose_library = getArmatureData(context)
if self.replace == False: if self.replace == False:
arm_object = getArmatureObject(context) pose_markers = pose_library.pose_markers
action_object = getPoseLib(context)
pose_markers = action_object.pose_markers
new_name = self.posename new_name = self.posename
counter = 1 counter = 1
@ -162,19 +80,17 @@ class DSPL_OT_AddPose(bpy.types.Operator):
pose_markers.new(name=pose_name) pose_markers.new(name=pose_name)
pose_markers[pose_name].frame = new_marker pose_markers[pose_name].frame = new_marker
setKeyframesFromBones(context, new_marker) setKeyframesFromBones(context, arm_object, new_marker)
action_object.pose_markers.active = pose_markers[pose_name] pose_library.pose_markers.active = pose_markers[pose_name]
bpy.context.area.tag_redraw() bpy.context.area.tag_redraw()
self.report({'INFO'}, "DSPL: Added " + pose_markers[new_name].name + " to frame " + str(pose_markers[new_name].frame)) self.report({'INFO'}, "DSPL: Added " + pose_markers[new_name].name + " to frame " + str(pose_markers[new_name].frame))
else: else:
arm_object = getArmatureObject(context) pose_markers = pose_library.pose_markers
action_object = getPoseLib(context)
pose_markers = action_object.pose_markers
active_marker = pose_markers.active active_marker = pose_markers.active
new_name = active_marker.name new_name = self.posename
counter = 1 counter = 1
for pm in pose_markers: for pm in pose_markers:
@ -189,7 +105,7 @@ class DSPL_OT_AddPose(bpy.types.Operator):
new_marker = target_frame new_marker = target_frame
setKeyframesFromBones(context, new_marker) setKeyframesFromBones(context, arm_object, new_marker)
self.report({'INFO'}, "DSPL: Replaced " + pose_markers[new_name].name + " on frame " + str(pose_markers[new_name].frame)) self.report({'INFO'}, "DSPL: Replaced " + pose_markers[new_name].name + " on frame " + str(pose_markers[new_name].frame))
@ -208,18 +124,17 @@ class DSPL_OT_RemovePose(bpy.types.Operator):
posename: bpy.props.StringProperty() posename: bpy.props.StringProperty()
def execute(self, context): def execute(self, context):
arm_object = getArmatureObject(context) arm_object, pose_library = getArmatureData(context)
action_object = getPoseLib(context) pose_markers = pose_library.pose_markers
pose_markers = action_object.pose_markers
if self.posename: if self.posename:
action_object.pose_markers.active_index = searchPoseMarker(context, posename=self.posename, type="index") pose_library.pose_markers.active_index = searchPoseMarker(context, posename=self.posename, type="index")
active_index = action_object.pose_markers.active_index active_index = pose_library.pose_markers.active_index
else: else:
active_index = pose_markers.active_index active_index = pose_markers.active_index
active_marker = pose_markers.active active_marker = pose_markers.active
active_frame = active_marker.frame active_frame = active_marker.frame
fcurves = action_object.fcurves fcurves = pose_library.fcurves
for fcu in fcurves: for fcu in fcurves:
for kf in fcu.keyframe_points.values(): for kf in fcu.keyframe_points.values():
if kf.co.x == active_frame: if kf.co.x == active_frame:
@ -237,8 +152,8 @@ class DSPL_OT_RemovePose(bpy.types.Operator):
pose_markers.remove(marker=active_marker) pose_markers.remove(marker=active_marker)
action_object.pose_markers.active = next_marker pose_library.pose_markers.active = next_marker
action_object.pose_markers.active_index = next_index pose_library.pose_markers.active_index = next_index
self.report({'INFO'}, "DSPL: Removed " + self.posename) self.report({'INFO'}, "DSPL: Removed " + self.posename)
@ -258,10 +173,8 @@ class DSPL_OT_RenamePose(bpy.types.Operator):
pose_new_name: bpy.props.StringProperty() pose_new_name: bpy.props.StringProperty()
def execute(self, context): def execute(self, context):
arm_object, pose_library = getArmatureData(context)
arm_object = getArmatureObject(context) pose_markers = pose_library.pose_markers
action_object = getPoseLib(context)
pose_markers = action_object.pose_markers
active_marker = pose_markers.active active_marker = pose_markers.active
if self.posename: if self.posename:
@ -272,6 +185,9 @@ class DSPL_OT_RenamePose(bpy.types.Operator):
if self.pose_new_name: if self.pose_new_name:
target_marker.name = self.pose_new_name target_marker.name = self.pose_new_name
context.area.tag_redraw() context.area.tag_redraw()
self.report({'INFO'}, "DSPL: Renamed " + self.posename + " to " + self.pose_new_name + " on frame " + str(active_marker.frame))
return {'FINISHED'} return {'FINISHED'}
else: else:
return {'FINISHED'} return {'FINISHED'}
@ -295,10 +211,8 @@ class DSPL_OT_MovePose(bpy.types.Operator):
posename: bpy.props.StringProperty(name="Pose Name", default="", options={'SKIP_SAVE'}) posename: bpy.props.StringProperty(name="Pose Name", default="", options={'SKIP_SAVE'})
def execute(self, context): def execute(self, context):
arm_object = getArmatureObject(context) arm_object, pose_library = getArmatureData(context)
action_object = getPoseLib(context) pose_markers = pose_library.pose_markers
pose_lib = getPoseLib(context)
pose_markers = action_object.pose_markers
if self.posename: if self.posename:
active_index = searchPoseMarker(context, posename=self.posename, type="index") active_index = searchPoseMarker(context, posename=self.posename, type="index")
@ -306,7 +220,6 @@ class DSPL_OT_MovePose(bpy.types.Operator):
active_frame = active_marker.frame active_frame = active_marker.frame
active_posename = active_marker.name active_posename = active_marker.name
else: else:
arm_object = getArmatureObject(context)
active_marker = pose_markers.active active_marker = pose_markers.active
active_index = pose_markers.active_index active_index = pose_markers.active_index
@ -318,21 +231,19 @@ class DSPL_OT_MovePose(bpy.types.Operator):
swap_index = active_index + move_dir swap_index = active_index + move_dir
if swap_index < 0: if swap_index < 0:
# swap_index = len(pose_lib.pose_markers) - 1
return {'FINISHED'} return {'FINISHED'}
elif swap_index >= len(pose_lib.pose_markers): elif swap_index >= len(pose_library.pose_markers):
# swap_index = 0
return {'FINISHED'} return {'FINISHED'}
swap_marker = pose_markers[swap_index] swap_marker = pose_markers[swap_index]
tmp_marker_name = swap_marker.name tmp_marker_name = swap_marker.name
tmp_marker_frame = swap_marker.frame tmp_marker_frame = swap_marker.frame
action_object.pose_markers[swap_index].name = active_marker.name pose_library.pose_markers[swap_index].name = active_marker.name
action_object.pose_markers[swap_index].frame = active_marker.frame pose_library.pose_markers[swap_index].frame = active_marker.frame
action_object.pose_markers[active_index].name = tmp_marker_name pose_library.pose_markers[active_index].name = tmp_marker_name
action_object.pose_markers[active_index].frame = tmp_marker_frame pose_library.pose_markers[active_index].frame = tmp_marker_frame
action_object.pose_markers.active_index = swap_index pose_library.pose_markers.active_index = swap_index
return {'FINISHED'} return {'FINISHED'}
@ -343,80 +254,28 @@ class DSPL_OT_MovePose(bpy.types.Operator):
class DSPL_OT_ApplyPose(bpy.types.Operator): class DSPL_OT_ApplyPose(bpy.types.Operator):
bl_idname = "dspl.apply_pose" bl_idname = "dspl.apply_pose"
bl_label = "Apply Pose" bl_label = "Apply Pose"
bl_description = "Apply Pose (Ctrl+Click to select, Alt+Click to remove)" bl_description = "Apply Pose (Ctrl+Click to select bones, Shift+Click to rename, Alt+Click to remove)"
bl_options = {'REGISTER', 'UNDO'} bl_options = {'REGISTER', 'UNDO'}
posename: bpy.props.StringProperty() posename: bpy.props.StringProperty()
def execute(self, context): def execute(self, context):
arm_object = getArmatureObject(context) arm_object, pose_library = getArmatureData(context)
action_object = getPoseLib(context) pose_markers = pose_library.pose_markers
pose_markers = action_object.pose_markers
if self.posename: if self.posename:
active_marker = searchPoseMarker(context, posename=self.posename, type="marker") active_marker = searchPoseMarker(context, posename=self.posename, type="marker")
active_frame = active_marker.frame active_frame = active_marker.frame
active_posename = active_marker.name active_posename = active_marker.name
action_object.pose_markers.active_index = searchPoseMarker(context, posename=self.posename, type="index") pose_library.pose_markers.active_index = searchPoseMarker(context, posename=self.posename, type="index")
else: else:
active_index = pose_markers.active_index active_index = pose_markers.active_index
active_marker = pose_markers.active active_marker = pose_markers.active
active_frame = active_marker.frame active_frame = active_marker.frame
active_posename = active_marker.name active_posename = active_marker.name
for bone in arm_object.pose.bones: setBonesfromKeyframes(context, arm_object, active_marker)
if bone.bone.select or arm_object.dsplvars.only_selected == False:
bone_name = bone.name
if bone.rotation_mode == "XYZ":
rot_mode = "rotation_euler"
elif bone.rotation_mode == "YZX":
rot_mode = "rotation_euler"
elif bone.rotation_mode == "ZXY":
rot_mode = "rotation_euler"
elif bone.rotation_mode == "QUATERNION":
rot_mode = "rotation_quaternion"
else:
self.report({'WARNING'}, "DSPL: Unsupported bone: " + bone.name + ": " + bone.rotation_mode)
rot_mode = None
loc_x = findFcurve(context, bone_name, "location", 0) or 0.0
loc_y = findFcurve(context, bone_name, "location", 1) or 0.0
loc_z = findFcurve(context, bone_name, "location", 2) or 0.0
if rot_mode == "rotation_quaternion":
rot_w = findFcurve(context, bone_name, rot_mode, 0) or 1.0
rot_x = findFcurve(context, bone_name, rot_mode, 1) or 0.0
rot_y = findFcurve(context, bone_name, rot_mode, 2) or 0.0
rot_z = findFcurve(context, bone_name, rot_mode, 3) or 0.0
elif rot_mode == "rotation_euler":
rot_x = findFcurve(context, bone_name, rot_mode, 0) or 0.0
rot_y = findFcurve(context, bone_name, rot_mode, 1) or 0.0
rot_z = findFcurve(context, bone_name, rot_mode, 2) or 0.0
scl_x = findFcurve(context, bone_name, "scale", 0) or 1.0
scl_y = findFcurve(context, bone_name, "scale", 1) or 1.0
scl_z = findFcurve(context, bone_name, "scale", 2) or 1.0
bone.location = mathutils.Vector((loc_x, loc_y, loc_z))
if bone.rotation_mode == "XYZ":
bone.rotation_euler = mathutils.Euler(
(rot_x, rot_y, rot_z))
elif bone.rotation_mode == "YZX":
bone.rotation_euler = mathutils.Euler(
(rot_x, rot_y, rot_z))
elif bone.rotation_mode == "ZXY":
bone.rotation_euler = mathutils.Euler(
(rot_z, rot_x, rot_y))
elif bone.rotation_mode == "YXZ":
bone.rotation_euler = mathutils.Euler(
(rot_y, rot_x, rot_z))
elif bone.rotation_mode == "XZY":
bone.rotation_euler = mathutils.Euler(
(rot_x, rot_z, rot_y))
elif rot_mode == "rotation_quaternion":
bone.rotation_quaternion = mathutils.Quaternion(
(rot_w, rot_x, rot_y, rot_z))
bone.scale = mathutils.Vector((scl_x, scl_y, scl_z))
self.report({'INFO'}, "DSPL: Applied " + active_posename) self.report({'INFO'}, "DSPL: Applied " + active_posename)
@ -424,9 +283,16 @@ class DSPL_OT_ApplyPose(bpy.types.Operator):
def invoke(self, context, event): def invoke(self, context, event):
if event.ctrl: if event.ctrl:
# Select # Select bones
action_object = getPoseLib(context) arm_object, pose_library = getArmatureData(context)
action_object.pose_markers.active_index = searchPoseMarker(context, posename=self.posename, type="index") active_marker = searchPoseMarker(context, posename=self.posename, type="marker")
arm_object.select = True
bpy.context.view_layer.objects.active = arm_object
bpy.ops.object.mode_set(mode='POSE')
selectBonesinPose(context, self.posename, active_marker)
self.execute(context)
return {'FINISHED'} return {'FINISHED'}
elif event.alt: elif event.alt:
# Remove # Remove
@ -434,7 +300,7 @@ class DSPL_OT_ApplyPose(bpy.types.Operator):
return {'FINISHED'} return {'FINISHED'}
elif event.shift: elif event.shift:
# Rename # Rename
bpy.ops.dspl.rename_pose(posename = self.posename) bpy.ops.dspl.rename_pose('INVOKE_DEFAULT', posename = self.posename)
return {'FINISHED'} return {'FINISHED'}
else: else:
return self.execute(context) return self.execute(context)
@ -456,7 +322,7 @@ class DSPL_OT_BrowsePoses(bpy.types.Operator):
font_dpi = 72 font_dpi = 72
blf.position(font_id, 15, 30, 0) blf.position(font_id, 15, 30, 0)
mod_var = self.pose_lib.pose_markers.active.name mod_var = self.pose_library.pose_markers.active.name
blf.color(font_id, 1.0, 1.0, 1.0, 1.0) blf.color(font_id, 1.0, 1.0, 1.0, 1.0)
blf.size(font_id, font_size) blf.size(font_id, font_size)
blf.draw(font_id, "Previewing pose: " + mod_var) blf.draw(font_id, "Previewing pose: " + mod_var)
@ -467,16 +333,16 @@ class DSPL_OT_BrowsePoses(bpy.types.Operator):
if event.value == 'PRESS': if event.value == 'PRESS':
if event.type in {'LEFT_ARROW', 'UP_ARROW'}: if event.type in {'LEFT_ARROW', 'UP_ARROW'}:
if self.pose_lib.pose_markers.active_index <= 0: if self.pose_library.pose_markers.active_index <= 0:
self.pose_lib.pose_markers.active_index = len(self.pose_lib.pose_markers) - 1 self.pose_library.pose_markers.active_index = len(self.pose_library.pose_markers) - 1
else: else:
self.pose_lib.pose_markers.active_index = self.pose_lib.pose_markers.active_index - 1 self.pose_library.pose_markers.active_index = self.pose_library.pose_markers.active_index - 1
bpy.ops.dspl.apply_pose() bpy.ops.dspl.apply_pose()
elif event.type in {'RIGHT_ARROW', 'DOWN_ARROW'}: elif event.type in {'RIGHT_ARROW', 'DOWN_ARROW'}:
if self.pose_lib.pose_markers.active_index + 1 >= len(self.pose_lib.pose_markers): if self.pose_library.pose_markers.active_index + 1 >= len(self.pose_library.pose_markers):
self.pose_lib.pose_markers.active_index = 0 self.pose_library.pose_markers.active_index = 0
else: else:
self.pose_lib.pose_markers.active_index = self.pose_lib.pose_markers.active_index + 1 self.pose_library.pose_markers.active_index = self.pose_library.pose_markers.active_index + 1
bpy.ops.dspl.apply_pose() bpy.ops.dspl.apply_pose()
if event.type in {'LEFTMOUSE', 'RET', 'NUMPAD_ENTER'}: if event.type in {'LEFTMOUSE', 'RET', 'NUMPAD_ENTER'}:
@ -485,7 +351,7 @@ class DSPL_OT_BrowsePoses(bpy.types.Operator):
elif event.type in {'RIGHTMOUSE', 'ESC'}: elif event.type in {'RIGHTMOUSE', 'ESC'}:
self.arm_object.pose.backup_restore() self.arm_object.pose.backup_restore()
self.pose_lib.pose_markers.active_index = self.backup_index self.pose_library.pose_markers.active_index = self.backup_index
bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW') bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
return {'CANCELLED'} return {'CANCELLED'}
@ -495,15 +361,14 @@ class DSPL_OT_BrowsePoses(bpy.types.Operator):
def invoke(self, context, event): def invoke(self, context, event):
bpy.context.area.tag_redraw() bpy.context.area.tag_redraw()
self.arm_object = getArmatureObject(context) self.arm_object, self.pose_library = getArmatureData(context)
self.pose_lib = getPoseLib(context)
if self.pose_lib is None: if self.pose_library is None:
self.report({'WARNING'}, "DSPL: Pose Library not active") self.report({'WARNING'}, "DSPL: Pose Library not active")
return {'CANCELLED'} return {'CANCELLED'}
self.arm_object.pose.backup_create(self.pose_lib) self.arm_object.pose.backup_create(self.pose_library)
self.backup_index = self.pose_lib.pose_markers.active_index self.backup_index = self.pose_library.pose_markers.active_index
bpy.ops.dspl.apply_pose() bpy.ops.dspl.apply_pose()
if context.area.type == 'VIEW_3D': if context.area.type == 'VIEW_3D':
@ -525,11 +390,15 @@ class DSPL_OT_UnlinkPoseLibrary(bpy.types.Operator):
bl_options = {'REGISTER', 'UNDO'} bl_options = {'REGISTER', 'UNDO'}
def execute(self, context): def execute(self, context):
arm_object = getArmatureObject(context) arm_object, pose_library = getArmatureData(context)
pose_library = getPoseLib(context)
arm_object.dspl.pose_library.name = "del_" + arm_object.dspl.pose_library.name try:
arm_object.dspl.pose_library = None arm_object.pose_library = None
# arm_object.pose_library.use_fake_user = False
# if not arm_object.pose_library.name.startswith("del_"):
# arm_object.pose_library.name = "del_{}".format(arm_object.pose_library.name)
except:
pass
return {'FINISHED'} return {'FINISHED'}
@ -583,9 +452,6 @@ class DSPL_OT_ProtectOrphanPoseLibrary(bpy.types.Operator):
classes = ( classes = (
DSPL_OT_CreatePoseLibrary, DSPL_OT_CreatePoseLibrary,
DSPL_OT_ConvertPoseLibrary, DSPL_OT_ConvertPoseLibrary,
DSPL_OT_CallPopupMenu,
DSPL_OT_DrawNewPoseMenu,
DSPL_OT_MenuButtonHandler,
DSPL_OT_AddPose, DSPL_OT_AddPose,
DSPL_OT_RemovePose, DSPL_OT_RemovePose,
DSPL_OT_RenamePose, DSPL_OT_RenamePose,