Use Object.pose_library instead of Object.dspl.pose_library

This commit is contained in:
2024-12-28 04:50:52 -06:00
committed by Blazer Silving
parent b2fc121a88
commit d008e4750c
4 changed files with 42 additions and 37 deletions

View File

@ -22,36 +22,23 @@ if _need_reload:
operators = importlib.reload(operators)
class dsplObj(bpy.types.PropertyGroup):
pose_library: bpy.props.PointerProperty(
name="Active Pose Library", description="",
override={'LIBRARY_OVERRIDABLE'}, type=bpy.types.Action)
# update = common.poselib_update)
# , update = anim_layers.layer_name_update
class dsplSettings(bpy.types.PropertyGroup):
new_menu: bpy.props.BoolProperty(
name="New Menu", description="Toggle New Menu", default=True)
edit_mode: bpy.props.BoolProperty(
name="Edit Mode", description="Toggle Edit Mode", default=False)
classes = (dsplObj, dsplSettings)
classes = dsplSettings
def register():
from bpy.utils import register_class
for cls in classes:
register_class(cls)
register_class(dsplSettings)
# bpy.types.Armature.pose_library = bpy.props.PointerProperty(
# type=dsplObj, override={'LIBRARY_OVERRIDABLE'})
bpy.types.Object.pose_library = bpy.props.PointerProperty(
name="Active Pose Library", description="",
type=bpy.types.Action, override={'LIBRARY_OVERRIDABLE'})
# bpy.types.Object.pose_library = bpy.props.PointerProperty(
# type=bpy.types.Action, options={'LIBRARY_EDITABLE'}, override={'LIBRARY_OVERRIDABLE'})
bpy.types.Object.dspl = bpy.props.PointerProperty(
type=dsplObj, override={'LIBRARY_OVERRIDABLE'})
bpy.types.Scene.dsplSettings = bpy.props.PointerProperty(
type=dsplSettings, override={'LIBRARY_OVERRIDABLE'})
@ -59,12 +46,10 @@ def register():
operators.register()
keymaps.register()
def unregister() -> None:
def unregister():
from bpy.utils import unregister_class
for cls in classes:
unregister_class(cls)
unregister_class(dsplSettings)
del bpy.types.Object.dspl
del bpy.types.Scene.dsplSettings
keymaps.unregister()