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108
__init__.py
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108
__init__.py
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import bpy
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from . import gui, operators, common
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from typing import List, Tuple
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bl_info = \
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{
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"name": "Damn Simple Pose Library",
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"author": "jackie",
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"version": (4, 1, 0),
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"blender": (3, 5, 0),
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"description": "woah",
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"category": "Object Data",
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}
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_need_reload = "operators" in locals()
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if _need_reload:
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import importlib
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gui = importlib.reload(gui)
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common = importlib.reload(common)
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# keymaps = importlib.reload(keymaps)
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operators = importlib.reload(operators)
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# addon_keymaps: List[Tuple[bpy.types.KeyMap, bpy.types.KeyMapItem]] = []
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# addon_keymaps = []
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class dsplObj(bpy.types.PropertyGroup):
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pose_library: bpy.props.PointerProperty(
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name="Active Pose Library", description="",
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override={'LIBRARY_OVERRIDABLE'}, type=bpy.types.Action)
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# update = common.poselib_update)
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# , update = anim_layers.layer_name_update
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class dsplVars(bpy.types.PropertyGroup):
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pose_index: bpy.props.IntProperty(
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name="Pose Index", description="", override={'LIBRARY_OVERRIDABLE'})
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pose_new_name: bpy.props.StringProperty(
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name="Pose Name", description="New name for pose",
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default="Pose", override={'LIBRARY_OVERRIDABLE'})
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only_selected: bpy.props.BoolProperty(
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name="Only selected Bones", description="Process only selected bones",
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default=False, options={'HIDDEN'}, override={'LIBRARY_OVERRIDABLE'})
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numero: bpy.props.IntProperty(
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name='Numero', default=666, override={'LIBRARY_OVERRIDABLE'})
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class dsplSettings(bpy.types.PropertyGroup):
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new_menu: bpy.props.BoolProperty(
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name="New Menu", description="Toggle New Menu", default=False)
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edit_mode: bpy.props.BoolProperty(
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name="Edit Mode", description="Toggle Edit Mode", default=False)
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classes = (dsplObj, dsplVars, dsplSettings)
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def register():
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from bpy.utils import register_class
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for cls in classes:
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register_class(cls)
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# bpy.types.Armature.pose_library = bpy.props.PointerProperty(
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# type=dsplObj, override={'LIBRARY_OVERRIDABLE'})
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# bpy.types.Object.pose_library = bpy.props.PointerProperty(
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# type=bpy.types.Action, options={'LIBRARY_EDITABLE'}, override={'LIBRARY_OVERRIDABLE'})
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bpy.types.Object.dspl = bpy.props.PointerProperty(
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type=dsplObj, override={'LIBRARY_OVERRIDABLE'})
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bpy.types.Object.dsplvars = bpy.props.PointerProperty(
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type=dsplVars, override={'LIBRARY_OVERRIDABLE'})
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bpy.types.Scene.dsplSettings = bpy.props.PointerProperty(
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type=dsplSettings, override={'LIBRARY_OVERRIDABLE'})
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gui.register()
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operators.register()
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# kc = bpy.context.window_manager.keyconfigs.addon
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# km = kc.keymaps.new(name='3D View', space_type='VIEW_3D')
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# kmi = [
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# km.keymap_items.new("dspl.add_pose", type='L', value='PRESS', shift=True),
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# km.keymap_items.new("dspl.browse_poses", type='L', value='PRESS', alt=True),
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# ]
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# addon_keymaps.append((km, kmi))
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def unregister() -> None:
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from bpy.utils import unregister_class
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for cls in classes:
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unregister_class(cls)
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del bpy.types.Object.dspl
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del bpy.types.Object.dsplvars
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del bpy.types.Scene.dsplSettings
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gui.unregister()
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operators.unregister()
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# for km, kmi in addon_keymaps:
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# km.keymap_items.remove(kmi)
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# addon_keymaps.clear()
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if __name__ == "__main__":
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register()
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159
common.py
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159
common.py
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import bpy
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def getArmatureObject(context):
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obj = context.active_object
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if obj:
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if obj.type == "ARMATURE":
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return obj
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elif obj.parent is not None and obj.parent.type == "ARMATURE":
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return obj.parent
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else:
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return None
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def getLegacyPoseLibrary(context):
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arm = getArmatureObject(context)
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return getattr(arm, "pose_library", None)
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def getArmatureAction(context):
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arm = getArmatureObject(context)
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return getattr(arm.animation_data, "action", None)
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def getDsplAction(context):
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arm = getArmatureObject(context)
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return getattr(arm.dspl, "pose_library", None)
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def getPoseLib(context):
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arm = getArmatureObject(context)
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pose_library_dspl = getDsplAction(context)
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pose_library_action = getArmatureAction(context)
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pose_library_legacy = getLegacyPoseLibrary(context)
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if pose_library_dspl:
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return pose_library_dspl
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elif pose_library_action and not pose_library_dspl:
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return pose_library_action
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elif pose_library_legacy and not pose_library_dspl:
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return pose_library_legacy
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else:
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return None
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def searchPoseMarker(context, posename, type):
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try:
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pose_library = getPoseLib(context)
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if type == "marker":
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return pose_library.pose_markers.get(posename, None)
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if type == "frame":
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return pose_library.pose_markers.get(posename, None).frame
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if type == "index":
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return pose_library.pose_markers.find(posename)
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except:
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pass
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def findFcurve(context, bone_name, transform, index_int):
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arm_object = getArmatureObject(context)
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action_object = getPoseLib(context)
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pose_markers = action_object.pose_markers
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active_frame = pose_markers.active.frame
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fcurve_object = action_object.fcurves.find(
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'pose.bones["'+bone_name+'"].'+transform+'', index=index_int)
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if hasattr(fcurve_object, 'evaluate'):
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return fcurve_object.evaluate(active_frame)
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else:
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return None
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def createFcurve(context, bone_name, transform, index_int):
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arm_object = getArmatureObject(context)
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action_object = getPoseLib(context)
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pose_markers = action_object.pose_markers
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try:
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action_object.fcurves.new(
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'pose.bones["'+bone_name+'"].'+transform+'', index=index_int, action_group=bone_name)
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return
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except:
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pass
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def createKeyframe(context, bone_name, transform, index_int, new_marker, loc):
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arm_object = getArmatureObject(context)
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action_object = getPoseLib(context)
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pose_markers = action_object.pose_markers
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try:
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action_object.fcurves.find(
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'pose.bones["'+bone_name+'"].'+transform+'', index=index_int).keyframe_points.insert(new_marker, loc)
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return
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except:
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pass
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def setKeyframesFromBones(context, new_marker):
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arm_object = getArmatureObject(context)
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for bone in arm_object.pose.bones:
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if bone.bone.select or arm_object.dsplvars.only_selected == False:
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bone_name = bone.name
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if bone.rotation_mode == "XYZ":
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rot_mode = "rotation_euler"
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elif bone.rotation_mode == "YZX":
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rot_mode = "rotation_euler"
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elif bone.rotation_mode == "ZXY":
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rot_mode = "rotation_euler"
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elif bone.rotation_mode == "QUATERNION":
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rot_mode = "rotation_quaternion"
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else:
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print("Unsupported bone!")
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rot_mode = None
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loc_x = bone.location[0]
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loc_y = bone.location[1]
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loc_z = bone.location[2]
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createFcurve(context, bone_name, "location", 0)
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createFcurve(context, bone_name, "location", 1)
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createFcurve(context, bone_name, "location", 2)
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createKeyframe(context, bone_name, "location", 0, new_marker, loc_x)
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createKeyframe(context, bone_name, "location", 1, new_marker, loc_y)
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createKeyframe(context, bone_name, "location", 2, new_marker, loc_z)
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if rot_mode == "rotation_quaternion":
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rot_w = bone.rotation_quaternion[0]
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rot_x = bone.rotation_quaternion[1]
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rot_y = bone.rotation_quaternion[2]
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rot_z = bone.rotation_quaternion[3]
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createFcurve(context, bone_name, rot_mode, 0)
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createFcurve(context, bone_name, rot_mode, 1)
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createFcurve(context, bone_name, rot_mode, 2)
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createFcurve(context, bone_name, rot_mode, 3)
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createKeyframe(context, bone_name, rot_mode, 0, new_marker, rot_w)
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createKeyframe(context, bone_name, rot_mode, 1, new_marker, rot_x)
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createKeyframe(context, bone_name, rot_mode, 2, new_marker, rot_y)
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createKeyframe(context, bone_name, rot_mode, 3, new_marker, rot_z)
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elif rot_mode == "rotation_euler":
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rot_x = bone.rotation_euler[0]
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rot_y = bone.rotation_euler[1]
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rot_z = bone.rotation_euler[2]
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createFcurve(context, bone_name, rot_mode, 0)
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createFcurve(context, bone_name, rot_mode, 1)
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createFcurve(context, bone_name, rot_mode, 2)
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createKeyframe(context, bone_name, rot_mode, 0, new_marker, rot_x)
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createKeyframe(context, bone_name, rot_mode, 1, new_marker, rot_y)
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createKeyframe(context, bone_name, rot_mode, 2, new_marker, rot_z)
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scl_x = bone.scale[0]
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scl_y = bone.scale[1]
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scl_z = bone.scale[2]
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createFcurve(context, bone_name, "scale", 0)
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createFcurve(context, bone_name, "scale", 1)
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createFcurve(context, bone_name, "scale", 2)
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createKeyframe(context, bone_name, "scale", 0, new_marker, scl_x)
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createKeyframe(context, bone_name, "scale", 1, new_marker, scl_y)
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createKeyframe(context, bone_name, "scale", 2, new_marker, scl_z)
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183
gui.py
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183
gui.py
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import bpy
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from .common import *
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class DATA_PT_DSPLPanel(bpy.types.Panel):
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bl_label = "Damn Simple Pose Library"
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bl_id = "DATA_PT_DSPLPanel"
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'UI'
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bl_category = 'Pose'
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@classmethod
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def poll(cls, context):
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return len(bpy.context.selected_objects)
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def draw(self, context):
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dspl_panel_layout = self.layout
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dsplsettings = bpy.context.scene.dsplSettings
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# Detect Armature object and parent
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armature_layout = dspl_panel_layout.column(align=True)
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active_obj = context.active_object
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arm_object = getArmatureObject(context)
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if arm_object:
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if arm_object == active_obj:
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armature_layout.label(text=arm_object.name + " (Active)")
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elif arm_object == active_obj.parent:
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armature_layout.label(text=arm_object.name + " (Parent)")
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# Attach or create pose library
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pose_library_dspl = getDsplAction(context)
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pose_library_action = getArmatureAction(context)
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if pose_library_dspl or pose_library_action:
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if pose_library_dspl and not pose_library_action:
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active_pose_library = pose_library_dspl
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armature_layout.template_ID(
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arm_object.dspl, "pose_library", new="dspl.create_pose_library", unlink="dspl.unlink_pose_library")
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elif pose_library_action and not pose_library_dspl:
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active_pose_library = pose_library_action
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armature_layout.template_ID(
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arm_object.animation_data, "action", new="dspl.create_pose_library")
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armature_layout.label(
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text="Legacy Pose Library detected.")
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armature_layout.label(
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text="You may convert to avoid problems")
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armature_layout.operator(
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"dspl.convert_pose_library", icon='PLUGIN', text="Convert to DSPL")
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elif pose_library_action and pose_library_dspl:
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armature_layout.template_ID(
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arm_object.dspl, "pose_library", new="dspl.create_pose_library")
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armature_layout.label(text="Double pose configuration!!")
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armature_layout.label(text="You should not proceed")
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armature_layout.operator(
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"dspl.convert_pose_library", icon='PLUGIN', text="Convert to DSPL")
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active_pose_library = pose_library_dspl
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# List poses in pose library
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if active_pose_library:
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pose_box_layout = dspl_panel_layout.column()
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# Menu switcher
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pose_box_menu_switcher_layout = pose_box_layout.row()
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pose_box_menu_switcher_layout.prop(
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dsplsettings, "new_menu", icon='PMARKER_ACT', text="New Menu", toggle=True)
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# Quick controls
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quick_pose_controls_layout = pose_box_layout.column()
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quick_pose_controls_layout.menu(
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OBJECT_MT_AddPoseMenu.bl_idname, icon='ADD', text="New Pose")
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if active_pose_library.pose_markers.active:
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quick_apply_layout = quick_pose_controls_layout.split(
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align=True)
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quick_apply_layout.prop(arm_object.dsplvars,
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"only_selected", icon='GROUP_BONE', text="Selected", toggle=True)
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quick_apply_layout.operator(
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"dspl.browse_poses", icon='CON_ARMATURE', text="Browse")
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if dsplsettings.new_menu == False:
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quick_apply_layout.operator(
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"dspl.apply_pose", icon='ARMATURE_DATA', text="Apply Pose").posename = active_pose_library.pose_markers.active.name
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else:
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quick_apply_layout.prop(dsplsettings,
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"edit_mode", icon='GREASEPENCIL', text="Edit", toggle=True)
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# New menu
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if dsplsettings.new_menu == True:
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pose_button_layout = pose_box_layout.row()
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pose_button_entries_layout = pose_button_layout.column(align=True)
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for pm in active_pose_library.pose_markers:
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row = pose_button_entries_layout.row(align=True)
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# Selected indicator
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selected = pm.frame == active_pose_library.pose_markers.active.frame
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if dsplsettings.edit_mode == False:
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row.label(text="", icon='PMARKER_ACT' if selected else 'PMARKER_SEL')
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# Pose operator buttons
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if dsplsettings.edit_mode == True:
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row.operator('dspl.rename_pose', text=pm.name).posename = pm.name
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else:
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row.operator('dspl.apply_pose', text=pm.name).posename = pm.name
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if dsplsettings.edit_mode == True:
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movebuttondown = row.operator("dspl.move_pose", icon='TRIA_DOWN', text="")
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movebuttondown.direction = "DOWN"
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movebuttondown.posename = pm.name
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movebuttonup = row.operator("dspl.move_pose", icon='TRIA_UP', text="")
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movebuttonup.direction = "UP"
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movebuttonup.posename = pm.name
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row.operator("dspl.remove_pose", icon='REMOVE', text="").posename = pm.name
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# Old menu
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elif dsplsettings.new_menu == False:
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pose_list_layout = pose_box_layout.column()
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# Pose list
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pose_list_entries_layout = pose_list_layout.row()
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pose_list_entries_layout.template_list("UI_UL_list","pose_markers",
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active_pose_library, "pose_markers",
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active_pose_library.pose_markers, "active_index", rows=4)
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# Pose operators
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pose_ops_layout = pose_list_entries_layout.column(align=True)
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pose_ops_layout.operator(
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"dspl.draw_new_pose_menu", icon='ADD', text="")
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if active_pose_library.pose_markers.active:
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pose_ops_layout.operator(
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"dspl.remove_pose", icon='REMOVE', text="")
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pose_ops_layout.operator(
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"dspl.apply_pose", icon='ARMATURE_DATA', text=""
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).posename = active_pose_library.pose_markers.active.name
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pose_ops_layout.operator(
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"dspl.move_pose", icon='TRIA_UP', text="").direction = "UP"
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pose_ops_layout.operator(
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"dspl.move_pose", icon='TRIA_DOWN', text="").direction = "DOWN"
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else:
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armature_layout.label(
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text="No Action or Pose Library detected")
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armature_layout.template_ID(
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arm_object.dspl, "pose_library", new="dspl.create_pose_library")
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else:
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armature_layout.label(text="No armature or parent selected")
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class OBJECT_MT_AddPoseMenu(bpy.types.Menu):
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bl_idname = "OBJECT_MT_AddPoseMenu"
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bl_label = "Add Pose"
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def draw(self, context):
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arm_object = getArmatureObject(context)
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action_object = getPoseLib(context)
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dspl_add_menu_layout = self.layout
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dspl_add_menu_layout.operator(
|
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"dspl.draw_new_pose_menu", icon='DECORATE_DRIVER', text="Add New Pose")
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if action_object.pose_markers.active:
|
||||
dspl_add_menu_layout.operator(
|
||||
"dspl.add_pose", icon='DECORATE_OVERRIDE', text="Replace Existing Pose").replace = True
|
||||
|
||||
|
||||
classes = (
|
||||
DATA_PT_DSPLPanel,
|
||||
OBJECT_MT_AddPoseMenu,
|
||||
)
|
||||
|
||||
|
||||
def register():
|
||||
from bpy.utils import register_class
|
||||
for cls in classes:
|
||||
register_class(cls)
|
||||
|
||||
|
||||
def unregister():
|
||||
from bpy.utils import unregister_class
|
||||
for cls in classes:
|
||||
unregister_class(cls)
|
28
keymaps.py
Normal file
28
keymaps.py
Normal file
@ -0,0 +1,28 @@
|
||||
# SPDX-FileCopyrightText: 2010-2023 Blender Foundation
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
import bpy
|
||||
from .operators import *
|
||||
from typing import List, Tuple
|
||||
|
||||
|
||||
addon_keymaps = []
|
||||
|
||||
|
||||
def register() -> None:
|
||||
wm = bpy.context.window_manager
|
||||
kc = wm.keyconfigs.addon
|
||||
if kc is None:
|
||||
return
|
||||
|
||||
km = kc.keymaps.new(name="File Browser Main")
|
||||
kmi = km.keymap_items.new("dspl.browse_poses", type="L", value="PRESS", alt=True)
|
||||
kmi.active = True
|
||||
addon_keymaps.append((km, kmi))
|
||||
|
||||
|
||||
def unregister() -> None:
|
||||
for km, kmi in addon_keymaps:
|
||||
km.keymap_items.remove(kmi)
|
||||
addon_keymaps.clear()
|
601
operators.py
Normal file
601
operators.py
Normal file
@ -0,0 +1,601 @@
|
||||
import bpy
|
||||
import mathutils
|
||||
import blf
|
||||
from .common import *
|
||||
|
||||
|
||||
# Operator to create a new pose library
|
||||
|
||||
|
||||
class DSPL_OT_CreatePoseLibrary(bpy.types.Operator):
|
||||
bl_idname = "dspl.create_pose_library"
|
||||
bl_label = "Create Pose Library"
|
||||
bl_description = "Create Pose Library"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
def execute(self, context):
|
||||
arm_object = getArmatureObject(context)
|
||||
arm_object.dspl.pose_library = bpy.data.actions.new(
|
||||
name=arm_object.name + "_PoseLib")
|
||||
arm_object.dspl.pose_library.use_fake_user = True
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
# Operator to convert a pose library to dspl property
|
||||
|
||||
|
||||
class DSPL_OT_ConvertPoseLibrary(bpy.types.Operator):
|
||||
bl_idname = "dspl.convert_pose_library"
|
||||
bl_label = "Convert Pose Library"
|
||||
bl_description = "Convert Pose Library"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
def execute(self, context):
|
||||
arm_object = getArmatureObject(context)
|
||||
arm_object.dspl.pose_library = arm_object.animation_data.action
|
||||
arm_object.animation_data.action = None
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
# Operator to to draw a menu for new poses
|
||||
|
||||
|
||||
class DSPL_OT_DrawNewPoseMenu(bpy.types.Operator):
|
||||
bl_idname = "dspl.draw_new_pose_menu"
|
||||
bl_label = "New Pose Menu"
|
||||
bl_description = "New Pose Menu"
|
||||
bl_options = {'INTERNAL'}
|
||||
|
||||
def execute(self, context):
|
||||
return {'FINISHED'}
|
||||
|
||||
def invoke(self, context, event):
|
||||
return context.window_manager.invoke_popup(self, width=200)
|
||||
|
||||
def draw(self, context):
|
||||
dspl_create_popup_layout = self.layout
|
||||
dspl_new_pose_menu = dspl_create_popup_layout.box()
|
||||
|
||||
arm_object = getArmatureObject(context)
|
||||
pose_library = getPoseLib(context)
|
||||
dspl_new_pose_menu.prop(
|
||||
arm_object.dsplvars, "pose_new_name", text="Name")
|
||||
dspl_new_pose_menu.prop(
|
||||
arm_object.dsplvars,
|
||||
"only_selected", icon='GROUP_BONE', text="Selected", toggle=True)
|
||||
dspl_new_pose_menu.operator(
|
||||
"dspl.add_pose", icon='ADD', text="Add New Pose").posename = arm_object.dsplvars.pose_new_name
|
||||
|
||||
|
||||
# Operator to call up popup menus by ID
|
||||
|
||||
|
||||
class DSPL_OT_CallPopupMenu(bpy.types.Operator):
|
||||
bl_idname = "dspl.call_popup_menu"
|
||||
bl_label = "Popup menu"
|
||||
bl_description = "Popup menu"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
menuID: bpy.props.StringProperty()
|
||||
|
||||
def execute(self, context):
|
||||
bpy.ops.wm.call_menu(name=self.menuID)
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
# Operator to manage the big menu buttons
|
||||
|
||||
|
||||
class DSPL_OT_MenuButtonHandler(bpy.types.Operator):
|
||||
bl_idname = "dspl.menu_button_handler"
|
||||
bl_label = "Button Handler"
|
||||
bl_description = "Button Handler"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
posename: bpy.props.StringProperty()
|
||||
|
||||
def execute(self, context):
|
||||
bpy.ops.wm.call_menu(name=self.menuID)
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
def invoke(self, context, event):
|
||||
if event.ctrl:
|
||||
# Select
|
||||
action_object = getPoseLib(context)
|
||||
action_object.pose_markers.active_index = searchPoseMarker(context, posename=self.posename, type="index")
|
||||
return {'FINISHED'}
|
||||
elif event.alt:
|
||||
# Remove
|
||||
bpy.ops.dspl.remove_pose(posename = self.posename)
|
||||
return {'FINISHED'}
|
||||
elif event.shift:
|
||||
# Rename
|
||||
bpy.ops.dspl.rename_pose(posename = self.posename)
|
||||
return {'FINISHED'}
|
||||
else:
|
||||
return self.execute(context)
|
||||
|
||||
# Operator to add keyframes and marker to pose library
|
||||
|
||||
|
||||
class DSPL_OT_AddPose(bpy.types.Operator):
|
||||
bl_idname = "dspl.add_pose"
|
||||
bl_label = "Add Pose"
|
||||
bl_description = "Add Pose"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
posename: bpy.props.StringProperty()
|
||||
replace: bpy.props.BoolProperty(name="Replace", description="Replace existing pose", default=False, options={'SKIP_SAVE'})
|
||||
|
||||
def execute(self, context):
|
||||
|
||||
if self.replace == False:
|
||||
arm_object = getArmatureObject(context)
|
||||
action_object = getPoseLib(context)
|
||||
pose_markers = action_object.pose_markers
|
||||
new_name = self.posename
|
||||
counter = 1
|
||||
|
||||
# Find first unused marker frame
|
||||
for f in range(0, len(pose_markers) + 1):
|
||||
f += 1
|
||||
for pm in pose_markers:
|
||||
name_check = pm.name
|
||||
frame_check = pm.frame
|
||||
if frame_check == f:
|
||||
break
|
||||
else:
|
||||
new_marker = f
|
||||
break
|
||||
|
||||
# Check for duplicate names
|
||||
while pose_markers.find(new_name) > -1:
|
||||
print("Duplicate posename detected")
|
||||
new_name = self.posename + ".{:03d}".format(counter)
|
||||
counter += 1
|
||||
else:
|
||||
pose_name = new_name
|
||||
|
||||
pose_markers.new(name=pose_name)
|
||||
pose_markers[pose_name].frame = new_marker
|
||||
|
||||
setKeyframesFromBones(context, new_marker)
|
||||
|
||||
action_object.pose_markers.active = pose_markers[pose_name]
|
||||
bpy.context.area.tag_redraw()
|
||||
|
||||
print("Added pose - " + pose_markers[new_name].name + " to frame " + str(pose_markers[new_name].frame))
|
||||
|
||||
else:
|
||||
arm_object = getArmatureObject(context)
|
||||
action_object = getPoseLib(context)
|
||||
pose_markers = action_object.pose_markers
|
||||
active_marker = pose_markers.active
|
||||
new_name = active_marker.name
|
||||
counter = 1
|
||||
|
||||
for pm in pose_markers:
|
||||
name_check = pm.name
|
||||
frame_check = pm.frame
|
||||
if name_check == new_name:
|
||||
target_name = name_check
|
||||
target_frame = frame_check
|
||||
break
|
||||
else:
|
||||
return
|
||||
|
||||
new_marker = target_frame
|
||||
|
||||
setKeyframesFromBones(context, new_marker)
|
||||
|
||||
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
# Operator to remove keyframes and marker
|
||||
|
||||
|
||||
class DSPL_OT_RemovePose(bpy.types.Operator):
|
||||
bl_idname = "dspl.remove_pose"
|
||||
bl_label = "Remove Pose"
|
||||
bl_description = "Remove Pose"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
posename: bpy.props.StringProperty()
|
||||
|
||||
def execute(self, context):
|
||||
arm_object = getArmatureObject(context)
|
||||
action_object = getPoseLib(context)
|
||||
pose_markers = action_object.pose_markers
|
||||
if self.posename:
|
||||
action_object.pose_markers.active_index = searchPoseMarker(context, posename=self.posename, type="index")
|
||||
active_index = action_object.pose_markers.active_index
|
||||
else:
|
||||
active_index = pose_markers.active_index
|
||||
active_marker = pose_markers.active
|
||||
active_frame = active_marker.frame
|
||||
|
||||
fcurves = action_object.fcurves
|
||||
for fcu in fcurves:
|
||||
for kf in fcu.keyframe_points.values():
|
||||
if kf.co.x == active_frame:
|
||||
fcu.keyframe_points.remove(kf)
|
||||
|
||||
if active_index <= 0:
|
||||
next_index = active_index
|
||||
next_marker = pose_markers[next_index]
|
||||
elif (active_index + 1) >= len(pose_markers):
|
||||
next_index = active_index - 1
|
||||
next_marker = pose_markers[next_index]
|
||||
else:
|
||||
next_index = active_index
|
||||
next_marker = pose_markers[next_index]
|
||||
|
||||
pose_markers.remove(marker=active_marker)
|
||||
|
||||
print(next_index)
|
||||
action_object.pose_markers.active = next_marker
|
||||
action_object.pose_markers.active_index = next_index
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
# Operator to rename the current pose
|
||||
|
||||
|
||||
class DSPL_OT_RenamePose(bpy.types.Operator):
|
||||
bl_idname = "dspl.rename_pose"
|
||||
bl_label = "Rename Pose"
|
||||
bl_description = "Rename Pose"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
posename: bpy.props.StringProperty()
|
||||
pose_new_name: bpy.props.StringProperty()
|
||||
|
||||
def execute(self, context):
|
||||
|
||||
arm_object = getArmatureObject(context)
|
||||
action_object = getPoseLib(context)
|
||||
pose_markers = action_object.pose_markers
|
||||
active_marker = pose_markers.active
|
||||
|
||||
if self.posename:
|
||||
target_marker = searchPoseMarker(context, posename=self.posename, type="marker")
|
||||
else:
|
||||
target_marker = active_marker
|
||||
|
||||
if self.pose_new_name:
|
||||
target_marker.name = self.pose_new_name
|
||||
context.area.tag_redraw()
|
||||
return {'FINISHED'}
|
||||
else:
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
def invoke(self, context, event):
|
||||
self.pose_new_name = self.posename
|
||||
return context.window_manager.invoke_props_dialog(self)
|
||||
|
||||
|
||||
# Operator to reorder pose markers
|
||||
|
||||
|
||||
class DSPL_OT_MovePose(bpy.types.Operator):
|
||||
bl_idname = "dspl.move_pose"
|
||||
bl_label = "Move Pose"
|
||||
bl_description = "Move pose"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
direction: bpy.props.StringProperty(name="Direction", default="DOWN")
|
||||
posename: bpy.props.StringProperty(name="Pose Name", default="", options={'SKIP_SAVE'})
|
||||
|
||||
def execute(self, context):
|
||||
arm_object = getArmatureObject(context)
|
||||
action_object = getPoseLib(context)
|
||||
pose_lib = getPoseLib(context)
|
||||
pose_markers = action_object.pose_markers
|
||||
|
||||
if self.posename:
|
||||
active_index = searchPoseMarker(context, posename=self.posename, type="index")
|
||||
active_marker = searchPoseMarker(context, posename=self.posename, type="marker")
|
||||
active_frame = active_marker.frame
|
||||
active_posename = active_marker.name
|
||||
else:
|
||||
arm_object = getArmatureObject(context)
|
||||
active_marker = pose_markers.active
|
||||
active_index = pose_markers.active_index
|
||||
|
||||
if self.direction == "UP":
|
||||
move_dir = -1
|
||||
elif self.direction == "DOWN":
|
||||
move_dir = 1
|
||||
|
||||
swap_index = active_index + move_dir
|
||||
|
||||
if swap_index < 0:
|
||||
# swap_index = len(pose_lib.pose_markers) - 1
|
||||
return {'FINISHED'}
|
||||
elif swap_index >= len(pose_lib.pose_markers):
|
||||
# swap_index = 0
|
||||
return {'FINISHED'}
|
||||
|
||||
swap_marker = pose_markers[swap_index]
|
||||
|
||||
tmp_marker_name = swap_marker.name
|
||||
tmp_marker_frame = swap_marker.frame
|
||||
action_object.pose_markers[swap_index].name = active_marker.name
|
||||
action_object.pose_markers[swap_index].frame = active_marker.frame
|
||||
action_object.pose_markers[active_index].name = tmp_marker_name
|
||||
action_object.pose_markers[active_index].frame = tmp_marker_frame
|
||||
action_object.pose_markers.active_index = swap_index
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
# Operator to apply a pose from active marker
|
||||
|
||||
|
||||
class DSPL_OT_ApplyPose(bpy.types.Operator):
|
||||
bl_idname = "dspl.apply_pose"
|
||||
bl_label = "Apply Pose"
|
||||
bl_description = "Apply Pose (Ctrl+Click to select, Alt+Click to remove)"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
posename: bpy.props.StringProperty()
|
||||
|
||||
|
||||
def execute(self, context):
|
||||
arm_object = getArmatureObject(context)
|
||||
action_object = getPoseLib(context)
|
||||
pose_markers = action_object.pose_markers
|
||||
|
||||
if self.posename:
|
||||
active_marker = searchPoseMarker(context, posename=self.posename, type="marker")
|
||||
active_frame = active_marker.frame
|
||||
active_posename = active_marker.name
|
||||
action_object.pose_markers.active_index = searchPoseMarker(context, posename=self.posename, type="index")
|
||||
else:
|
||||
active_index = pose_markers.active_index
|
||||
active_marker = pose_markers.active
|
||||
active_frame = active_marker.frame
|
||||
active_posename = active_marker.name
|
||||
|
||||
for bone in arm_object.pose.bones:
|
||||
if bone.bone.select or arm_object.dsplvars.only_selected == False:
|
||||
bone_name = bone.name
|
||||
|
||||
if bone.rotation_mode == "XYZ":
|
||||
rot_mode = "rotation_euler"
|
||||
elif bone.rotation_mode == "YZX":
|
||||
rot_mode = "rotation_euler"
|
||||
elif bone.rotation_mode == "ZXY":
|
||||
rot_mode = "rotation_euler"
|
||||
elif bone.rotation_mode == "QUATERNION":
|
||||
rot_mode = "rotation_quaternion"
|
||||
else:
|
||||
print("Unsupported bone!")
|
||||
rot_mode = None
|
||||
|
||||
loc_x = findFcurve(context, bone_name, "location", 0) or 0.0
|
||||
loc_y = findFcurve(context, bone_name, "location", 1) or 0.0
|
||||
loc_z = findFcurve(context, bone_name, "location", 2) or 0.0
|
||||
if rot_mode == "rotation_quaternion":
|
||||
rot_w = findFcurve(context, bone_name, rot_mode, 0) or 1.0
|
||||
rot_x = findFcurve(context, bone_name, rot_mode, 1) or 0.0
|
||||
rot_y = findFcurve(context, bone_name, rot_mode, 2) or 0.0
|
||||
rot_z = findFcurve(context, bone_name, rot_mode, 3) or 0.0
|
||||
elif rot_mode == "rotation_euler":
|
||||
rot_x = findFcurve(context, bone_name, rot_mode, 0) or 0.0
|
||||
rot_y = findFcurve(context, bone_name, rot_mode, 1) or 0.0
|
||||
rot_z = findFcurve(context, bone_name, rot_mode, 2) or 0.0
|
||||
scl_x = findFcurve(context, bone_name, "scale", 0) or 1.0
|
||||
scl_y = findFcurve(context, bone_name, "scale", 1) or 1.0
|
||||
scl_z = findFcurve(context, bone_name, "scale", 2) or 1.0
|
||||
|
||||
bone.location = mathutils.Vector((loc_x, loc_y, loc_z))
|
||||
if bone.rotation_mode == "XYZ":
|
||||
bone.rotation_euler = mathutils.Euler(
|
||||
(rot_x, rot_y, rot_z))
|
||||
elif bone.rotation_mode == "YZX":
|
||||
bone.rotation_euler = mathutils.Euler(
|
||||
(rot_x, rot_y, rot_z))
|
||||
elif bone.rotation_mode == "ZXY":
|
||||
bone.rotation_euler = mathutils.Euler(
|
||||
(rot_z, rot_x, rot_y))
|
||||
elif bone.rotation_mode == "YXZ":
|
||||
bone.rotation_euler = mathutils.Euler(
|
||||
(rot_y, rot_x, rot_z))
|
||||
elif bone.rotation_mode == "XZY":
|
||||
bone.rotation_euler = mathutils.Euler(
|
||||
(rot_x, rot_z, rot_y))
|
||||
elif rot_mode == "rotation_quaternion":
|
||||
bone.rotation_quaternion = mathutils.Quaternion(
|
||||
(rot_w, rot_x, rot_y, rot_z))
|
||||
bone.scale = mathutils.Vector((scl_x, scl_y, scl_z))
|
||||
|
||||
|
||||
print("Applied pose - " + active_posename)
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
def invoke(self, context, event):
|
||||
if event.ctrl:
|
||||
# Select
|
||||
action_object = getPoseLib(context)
|
||||
action_object.pose_markers.active_index = searchPoseMarker(context, posename=self.posename, type="index")
|
||||
return {'FINISHED'}
|
||||
elif event.alt:
|
||||
# Remove
|
||||
bpy.ops.dspl.remove_pose(posename = self.posename)
|
||||
return {'FINISHED'}
|
||||
elif event.shift:
|
||||
# Rename
|
||||
bpy.ops.dspl.rename_pose(posename = self.posename)
|
||||
return {'FINISHED'}
|
||||
else:
|
||||
return self.execute(context)
|
||||
|
||||
|
||||
# Operator to preview up and down pose list
|
||||
|
||||
|
||||
class DSPL_OT_BrowsePoses(bpy.types.Operator):
|
||||
bl_idname = "dspl.browse_poses"
|
||||
bl_label = "Browse Poses"
|
||||
bl_description = "Browse Poses"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
|
||||
def draw_callback_px(self, context, test):
|
||||
font_id = 1
|
||||
font_size = 24
|
||||
font_dpi = 72
|
||||
|
||||
blf.position(font_id, 15, 30, 0)
|
||||
mod_var = self.pose_lib.pose_markers.active.name
|
||||
blf.color(font_id, 1.0, 1.0, 1.0, 1.0)
|
||||
blf.size(font_id, font_size)
|
||||
blf.draw(font_id, "Previewing pose: " + mod_var)
|
||||
|
||||
|
||||
def modal(self, context, event):
|
||||
context.area.tag_redraw()
|
||||
|
||||
if event.value == 'PRESS':
|
||||
if event.type in {'LEFT_ARROW', 'UP_ARROW'}:
|
||||
if self.pose_lib.pose_markers.active_index <= 0:
|
||||
self.pose_lib.pose_markers.active_index = len(self.pose_lib.pose_markers) - 1
|
||||
else:
|
||||
self.pose_lib.pose_markers.active_index = self.pose_lib.pose_markers.active_index - 1
|
||||
bpy.ops.dspl.apply_pose()
|
||||
elif event.type in {'RIGHT_ARROW', 'DOWN_ARROW'}:
|
||||
if self.pose_lib.pose_markers.active_index + 1 >= len(self.pose_lib.pose_markers):
|
||||
self.pose_lib.pose_markers.active_index = 0
|
||||
else:
|
||||
self.pose_lib.pose_markers.active_index = self.pose_lib.pose_markers.active_index + 1
|
||||
bpy.ops.dspl.apply_pose()
|
||||
|
||||
if event.type in {'LEFTMOUSE', 'RET', 'NUMPAD_ENTER'}:
|
||||
bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
|
||||
return {'FINISHED'}
|
||||
|
||||
elif event.type in {'RIGHTMOUSE', 'ESC'}:
|
||||
self.arm_object.pose.backup_restore()
|
||||
self.pose_lib.pose_markers.active_index = self.backup_index
|
||||
bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
|
||||
return {'CANCELLED'}
|
||||
|
||||
return {'RUNNING_MODAL'}
|
||||
|
||||
|
||||
def invoke(self, context, event):
|
||||
bpy.context.area.tag_redraw()
|
||||
|
||||
self.arm_object = getArmatureObject(context)
|
||||
self.pose_lib = getPoseLib(context)
|
||||
|
||||
if self.pose_lib is None:
|
||||
self.report({'WARNING'}, "Pose Library not active")
|
||||
return {'CANCELLED'}
|
||||
|
||||
self.arm_object.pose.backup_create(self.pose_lib)
|
||||
self.backup_index = self.pose_lib.pose_markers.active_index
|
||||
bpy.ops.dspl.apply_pose()
|
||||
|
||||
if context.area.type == 'VIEW_3D':
|
||||
print("Starting modal")
|
||||
args = (self, context)
|
||||
self._handle = bpy.types.SpaceView3D.draw_handler_add(self.draw_callback_px, args, 'WINDOW', 'POST_PIXEL')
|
||||
context.window_manager.modal_handler_add(self)
|
||||
return {'RUNNING_MODAL'}
|
||||
print("not in 3d")
|
||||
return {'CANCELLED'}
|
||||
|
||||
|
||||
# Operator to unlink a pose library and mark for removal
|
||||
|
||||
|
||||
class DSPL_OT_UnlinkPoseLibrary(bpy.types.Operator):
|
||||
bl_idname = "dspl.unlink_pose_library"
|
||||
bl_label = "Unlink Pose Library"
|
||||
bl_description = "Unlink Pose Library"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
def execute(self, context):
|
||||
arm_object = getArmatureObject(context)
|
||||
pose_library = getPoseLib(context)
|
||||
|
||||
arm_object.dspl.pose_library.name = "del_" + arm_object.dspl.pose_library.name
|
||||
arm_object.dspl.pose_library = None
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
# Operator to protect orphaned legacy pose libraries
|
||||
|
||||
|
||||
class DSPL_OT_ProtectOrphanPoseLibrary(bpy.types.Operator):
|
||||
bl_idname = "dspl.protect_orphan_pose_library"
|
||||
bl_label = "Protect Orphaned Pose Libraries"
|
||||
bl_description = "Protect Orphaned Pose Libraries"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
only_poselibs: bpy.props.BoolProperty(name="Only Poselibs", description="Only named poselibs", default=False, options={'SKIP_SAVE'})
|
||||
protect: bpy.props.BoolProperty(name="Protect", description="Or not", default=True, options={'SKIP_SAVE'})
|
||||
|
||||
def check(self, context):
|
||||
return True
|
||||
|
||||
def invoke(self, context, event):
|
||||
return context.window_manager.invoke_props_dialog(self)
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
orphaned_act = [act for act in bpy.data.actions if act.users == 0]
|
||||
if orphaned_act:
|
||||
|
||||
# bpy.types.Scene.my_prop = bpy.props.BoolVectorProperty(name="boo", size = len(orphaned_act), default=True)
|
||||
col = layout.column()
|
||||
col.label(text="Orphaned actions", icon="ORPHAN_DATA")
|
||||
|
||||
for act in orphaned_act:
|
||||
entryrow = col.row()
|
||||
protectbutton = entryrow.prop(self, "protect", text=act.name)
|
||||
|
||||
col.split()
|
||||
else:
|
||||
layout.label(text="No orphans here")
|
||||
|
||||
def execute(self, context):
|
||||
orphaned_act = [act for act in bpy.data.actions if act.users == 0]
|
||||
if orphaned_act:
|
||||
for act in orphaned_act:
|
||||
if "_loc" in act.name or "PoseLib" in act.name:
|
||||
print("Protecting orphaned action: " + act.name)
|
||||
act.use_fake_user = True
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
classes = (
|
||||
DSPL_OT_CreatePoseLibrary,
|
||||
DSPL_OT_ConvertPoseLibrary,
|
||||
DSPL_OT_CallPopupMenu,
|
||||
DSPL_OT_DrawNewPoseMenu,
|
||||
DSPL_OT_MenuButtonHandler,
|
||||
DSPL_OT_AddPose,
|
||||
DSPL_OT_RemovePose,
|
||||
DSPL_OT_RenamePose,
|
||||
DSPL_OT_MovePose,
|
||||
DSPL_OT_ApplyPose,
|
||||
DSPL_OT_BrowsePoses,
|
||||
DSPL_OT_UnlinkPoseLibrary,
|
||||
DSPL_OT_ProtectOrphanPoseLibrary
|
||||
)
|
||||
|
||||
register, unregister = bpy.utils.register_classes_factory(classes)
|
Reference in New Issue
Block a user