Merge pull request 'More bone rotation cases' (#17) from bone-rotation into develop
Reviewed-on: #17
This commit is contained in:
26
common.py
26
common.py
@ -94,11 +94,7 @@ def setKeyframesFromBones(context, arm_object, new_marker):
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if bone.bone.select or none_selected == True:
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if bone.bone.select or none_selected == True:
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bone_name = bone.name
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bone_name = bone.name
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if bone.rotation_mode == "XYZ":
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if bone.rotation_mode in ("XYZ", "XZY", "YXZ", "YZX", "ZXY", "ZYX"):
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rot_mode = "rotation_euler"
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elif bone.rotation_mode == "YZX":
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rot_mode = "rotation_euler"
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elif bone.rotation_mode == "ZXY":
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rot_mode = "rotation_euler"
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rot_mode = "rotation_euler"
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elif bone.rotation_mode == "QUATERNION":
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elif bone.rotation_mode == "QUATERNION":
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rot_mode = "rotation_quaternion"
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rot_mode = "rotation_quaternion"
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@ -162,11 +158,7 @@ def setBonesfromKeyframes(context, arm_object, active_marker):
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if findKeyframe(context, bone, active_marker.frame) is None:
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if findKeyframe(context, bone, active_marker.frame) is None:
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continue
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continue
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if bone.rotation_mode == "XYZ":
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if bone.rotation_mode in ("XYZ", "XZY", "YXZ", "YZX", "ZXY", "ZYX"):
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rot_mode = "rotation_euler"
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elif bone.rotation_mode == "YZX":
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rot_mode = "rotation_euler"
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elif bone.rotation_mode == "ZXY":
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rot_mode = "rotation_euler"
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rot_mode = "rotation_euler"
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elif bone.rotation_mode == "QUATERNION":
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elif bone.rotation_mode == "QUATERNION":
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rot_mode = "rotation_quaternion"
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rot_mode = "rotation_quaternion"
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@ -191,21 +183,9 @@ def setBonesfromKeyframes(context, arm_object, active_marker):
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scl_z = findFcurve(context, bone_name, "scale", 2) or 1.0
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scl_z = findFcurve(context, bone_name, "scale", 2) or 1.0
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bone.location = mathutils.Vector((loc_x, loc_y, loc_z))
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bone.location = mathutils.Vector((loc_x, loc_y, loc_z))
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if bone.rotation_mode == "XYZ":
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if rot_mode == "rotation_euler":
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bone.rotation_euler = mathutils.Euler(
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bone.rotation_euler = mathutils.Euler(
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(rot_x, rot_y, rot_z))
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(rot_x, rot_y, rot_z))
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elif bone.rotation_mode == "YZX":
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bone.rotation_euler = mathutils.Euler(
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(rot_x, rot_y, rot_z))
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elif bone.rotation_mode == "ZXY":
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bone.rotation_euler = mathutils.Euler(
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(rot_z, rot_x, rot_y))
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elif bone.rotation_mode == "YXZ":
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bone.rotation_euler = mathutils.Euler(
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(rot_y, rot_x, rot_z))
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elif bone.rotation_mode == "XZY":
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bone.rotation_euler = mathutils.Euler(
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(rot_x, rot_z, rot_y))
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elif rot_mode == "rotation_quaternion":
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elif rot_mode == "rotation_quaternion":
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bone.rotation_quaternion = mathutils.Quaternion(
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bone.rotation_quaternion = mathutils.Quaternion(
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(rot_w, rot_x, rot_y, rot_z))
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(rot_w, rot_x, rot_y, rot_z))
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