More bone rotation cases

This commit is contained in:
2025-01-04 04:40:58 -06:00
parent cb3999de33
commit 6b799a4663

View File

@ -86,6 +86,10 @@ def setKeyframesFromBones(context, arm_object, new_marker):
if bone.rotation_mode == "XYZ":
rot_mode = "rotation_euler"
elif bone.rotation_mode == "XZY":
rot_mode = "rotation_euler"
elif bone.rotation_mode == "YXZ":
rot_mode = "rotation_euler"
elif bone.rotation_mode == "YZX":
rot_mode = "rotation_euler"
elif bone.rotation_mode == "ZXY":
@ -151,6 +155,10 @@ def setBonesfromKeyframes(context, arm_object, active_marker):
if bone.rotation_mode == "XYZ":
rot_mode = "rotation_euler"
elif bone.rotation_mode == "XZY":
rot_mode = "rotation_euler"
elif bone.rotation_mode == "YXZ":
rot_mode = "rotation_euler"
elif bone.rotation_mode == "YZX":
rot_mode = "rotation_euler"
elif bone.rotation_mode == "ZXY":