Better map out rotation modes

This commit is contained in:
2025-01-19 01:17:12 -06:00
parent 0c4ecffc18
commit 486b23b378

View File

@ -94,15 +94,7 @@ def setKeyframesFromBones(context, arm_object, new_marker):
if bone.bone.select or none_selected == True:
bone_name = bone.name
if bone.rotation_mode == "XYZ":
rot_mode = "rotation_euler"
elif bone.rotation_mode == "XZY":
rot_mode = "rotation_euler"
elif bone.rotation_mode == "YXZ":
rot_mode = "rotation_euler"
elif bone.rotation_mode == "YZX":
rot_mode = "rotation_euler"
elif bone.rotation_mode == "ZXY":
if bone.rotation_mode in ("XYZ", "XZY", "YXZ", "YZX", "ZXY", "ZYX"):
rot_mode = "rotation_euler"
elif bone.rotation_mode == "QUATERNION":
rot_mode = "rotation_quaternion"
@ -166,15 +158,7 @@ def setBonesfromKeyframes(context, arm_object, active_marker):
if findKeyframe(context, bone, active_marker.frame) is None:
continue
if bone.rotation_mode == "XYZ":
rot_mode = "rotation_euler"
elif bone.rotation_mode == "XZY":
rot_mode = "rotation_euler"
elif bone.rotation_mode == "YXZ":
rot_mode = "rotation_euler"
elif bone.rotation_mode == "YZX":
rot_mode = "rotation_euler"
elif bone.rotation_mode == "ZXY":
if bone.rotation_mode in ("XYZ", "XZY", "YXZ", "YZX", "ZXY", "ZYX"):
rot_mode = "rotation_euler"
elif bone.rotation_mode == "QUATERNION":
rot_mode = "rotation_quaternion"
@ -199,21 +183,9 @@ def setBonesfromKeyframes(context, arm_object, active_marker):
scl_z = findFcurve(context, bone_name, "scale", 2) or 1.0
bone.location = mathutils.Vector((loc_x, loc_y, loc_z))
if bone.rotation_mode == "XYZ":
if rot_mode == "rotation_euler":
bone.rotation_euler = mathutils.Euler(
(rot_x, rot_y, rot_z))
elif bone.rotation_mode == "YZX":
bone.rotation_euler = mathutils.Euler(
(rot_x, rot_y, rot_z))
elif bone.rotation_mode == "ZXY":
bone.rotation_euler = mathutils.Euler(
(rot_z, rot_x, rot_y))
elif bone.rotation_mode == "YXZ":
bone.rotation_euler = mathutils.Euler(
(rot_y, rot_x, rot_z))
elif bone.rotation_mode == "XZY":
bone.rotation_euler = mathutils.Euler(
(rot_x, rot_z, rot_y))
elif rot_mode == "rotation_quaternion":
bone.rotation_quaternion = mathutils.Quaternion(
(rot_w, rot_x, rot_y, rot_z))