Function to select bones in pose

This commit is contained in:
2025-01-19 03:17:45 -06:00
parent 5ffe61e81d
commit 1ed8b8f208
2 changed files with 687 additions and 669 deletions

433
common.py
View File

@ -1,212 +1,223 @@
import bpy import bpy
import mathutils import mathutils
def getArmatureData(context): def getArmatureData(context):
try: try:
arm_object = context.active_object arm_object = context.active_object
if arm_object and arm_object.type == "ARMATURE": if arm_object and arm_object.type == "ARMATURE":
return arm_object, getattr(arm_object, "pose_library", None) return arm_object, getattr(arm_object, "pose_library", None)
elif arm_object and arm_object.parent and arm_object.parent.type == "ARMATURE": elif arm_object and arm_object.parent and arm_object.parent.type == "ARMATURE":
return arm_object.parent, getattr(arm_object.parent, "pose_library", None) return arm_object.parent, getattr(arm_object.parent, "pose_library", None)
else: else:
return None, None return None, None
except: except:
return None, None return None, None
def getArmatureAction(context): def getArmatureAction(context):
try: try:
arm_object, pose_library = getArmatureData(context) arm_object, pose_library = getArmatureData(context)
if getattr(arm_object.animation_data.action, "pose_markers", None): if getattr(arm_object.animation_data.action, "pose_markers", None):
return getattr(arm_object.animation_data, "action", None) return getattr(arm_object.animation_data, "action", None)
except: except:
pass pass
def searchPoseMarker(context, posename, type): def searchPoseMarker(context, posename, type):
try: try:
arm_object, pose_library = getArmatureData(context) arm_object, pose_library = getArmatureData(context)
if type == "marker": if type == "marker":
return pose_library.pose_markers.get(posename, None) return pose_library.pose_markers.get(posename, None)
if type == "frame": if type == "frame":
return pose_library.pose_markers.get(posename, None).frame return pose_library.pose_markers.get(posename, None).frame
if type == "index": if type == "index":
return pose_library.pose_markers.find(posename) return pose_library.pose_markers.find(posename)
except: except:
pass pass
def findFcurve(context, bone_name, transform, index_int): def selectBonesinPose(context, posename, active_marker):
arm_object, pose_library = getArmatureData(context) try:
pose_markers = pose_library.pose_markers arm_object, pose_library = getArmatureData(context)
active_frame = pose_markers.active.frame for bone in arm_object.pose.bones:
bone.bone.select = False
fcurve_object = pose_library.fcurves.find( if findKeyframe(context, bone, active_marker.frame):
'pose.bones["'+bone_name+'"].'+transform+'', index=index_int) bone.bone.select = True
if hasattr(fcurve_object, 'evaluate'): except:
return fcurve_object.evaluate(active_frame) pass
else:
return None
def findFcurve(context, bone_name, transform, index_int):
arm_object, pose_library = getArmatureData(context)
def createFcurve(context, bone_name, transform, index_int): pose_markers = pose_library.pose_markers
arm_object, pose_library = getArmatureData(context) active_frame = pose_markers.active.frame
pose_markers = pose_library.pose_markers
fcurve_object = pose_library.fcurves.find(
try: 'pose.bones["'+bone_name+'"].'+transform+'', index=index_int)
pose_library.fcurves.new( if hasattr(fcurve_object, 'evaluate'):
'pose.bones["'+bone_name+'"].'+transform+'', index=index_int, action_group=bone_name) return fcurve_object.evaluate(active_frame)
return else:
except: return None
pass
def createFcurve(context, bone_name, transform, index_int):
def findKeyframe(context, bone, active_frame): arm_object, pose_library = getArmatureData(context)
arm_object, pose_library = getArmatureData(context) pose_markers = pose_library.pose_markers
for fcu in pose_library.fcurves: try:
if fcu.data_path.startswith('pose.bones["'+bone.name+'"]'): pose_library.fcurves.new(
for kp in fcu.keyframe_points: 'pose.bones["'+bone_name+'"].'+transform+'', index=index_int, action_group=bone_name)
if kp.co.x == active_frame: return
return fcu.data_path except:
pass
def createKeyframe(context, bone_name, transform, index_int, new_marker, loc):
arm_object, pose_library = getArmatureData(context) def findKeyframe(context, bone, active_frame):
pose_markers = pose_library.pose_markers arm_object, pose_library = getArmatureData(context)
try: for fcu in pose_library.fcurves:
pose_library.fcurves.find( if fcu.data_path.startswith('pose.bones["'+bone.name+'"]'):
'pose.bones["'+bone_name+'"].'+transform+'', index=index_int).keyframe_points.insert(new_marker, loc) for kp in fcu.keyframe_points:
return if kp.co.x == active_frame:
except: return fcu.data_path
pass
def createKeyframe(context, bone_name, transform, index_int, new_marker, loc):
def setKeyframesFromBones(context, arm_object, new_marker): arm_object, pose_library = getArmatureData(context)
none_selected = True pose_markers = pose_library.pose_markers
for bone in arm_object.pose.bones:
if bone.bone.select: try:
none_selected = False pose_library.fcurves.find(
'pose.bones["'+bone_name+'"].'+transform+'', index=index_int).keyframe_points.insert(new_marker, loc)
for bone in arm_object.pose.bones: return
if bone.bone.select or none_selected == True: except:
bone_name = bone.name pass
if bone.rotation_mode == "XYZ":
rot_mode = "rotation_euler" def setKeyframesFromBones(context, arm_object, new_marker):
elif bone.rotation_mode == "YZX": none_selected = True
rot_mode = "rotation_euler" for bone in arm_object.pose.bones:
elif bone.rotation_mode == "ZXY": if bone.bone.select:
rot_mode = "rotation_euler" none_selected = False
elif bone.rotation_mode == "QUATERNION":
rot_mode = "rotation_quaternion" for bone in arm_object.pose.bones:
else: if bone.bone.select or none_selected == True:
self.report({'WARNING'}, "DSPL: Unsupported bone: " + bone.name + ": " + bone.rotation_mode) bone_name = bone.name
rot_mode = None
if bone.rotation_mode == "XYZ":
loc_x = bone.location[0] rot_mode = "rotation_euler"
loc_y = bone.location[1] elif bone.rotation_mode == "YZX":
loc_z = bone.location[2] rot_mode = "rotation_euler"
createFcurve(context, bone_name, "location", 0) elif bone.rotation_mode == "ZXY":
createFcurve(context, bone_name, "location", 1) rot_mode = "rotation_euler"
createFcurve(context, bone_name, "location", 2) elif bone.rotation_mode == "QUATERNION":
createKeyframe(context, bone_name, "location", 0, new_marker, loc_x) rot_mode = "rotation_quaternion"
createKeyframe(context, bone_name, "location", 1, new_marker, loc_y) else:
createKeyframe(context, bone_name, "location", 2, new_marker, loc_z) self.report({'WARNING'}, "DSPL: Unsupported bone: " + bone.name + ": " + bone.rotation_mode)
if rot_mode == "rotation_quaternion": rot_mode = None
rot_w = bone.rotation_quaternion[0]
rot_x = bone.rotation_quaternion[1] loc_x = bone.location[0]
rot_y = bone.rotation_quaternion[2] loc_y = bone.location[1]
rot_z = bone.rotation_quaternion[3] loc_z = bone.location[2]
createFcurve(context, bone_name, rot_mode, 0) createFcurve(context, bone_name, "location", 0)
createFcurve(context, bone_name, rot_mode, 1) createFcurve(context, bone_name, "location", 1)
createFcurve(context, bone_name, rot_mode, 2) createFcurve(context, bone_name, "location", 2)
createFcurve(context, bone_name, rot_mode, 3) createKeyframe(context, bone_name, "location", 0, new_marker, loc_x)
createKeyframe(context, bone_name, rot_mode, 0, new_marker, rot_w) createKeyframe(context, bone_name, "location", 1, new_marker, loc_y)
createKeyframe(context, bone_name, rot_mode, 1, new_marker, rot_x) createKeyframe(context, bone_name, "location", 2, new_marker, loc_z)
createKeyframe(context, bone_name, rot_mode, 2, new_marker, rot_y) if rot_mode == "rotation_quaternion":
createKeyframe(context, bone_name, rot_mode, 3, new_marker, rot_z) rot_w = bone.rotation_quaternion[0]
elif rot_mode == "rotation_euler": rot_x = bone.rotation_quaternion[1]
rot_x = bone.rotation_euler[0] rot_y = bone.rotation_quaternion[2]
rot_y = bone.rotation_euler[1] rot_z = bone.rotation_quaternion[3]
rot_z = bone.rotation_euler[2] createFcurve(context, bone_name, rot_mode, 0)
createFcurve(context, bone_name, rot_mode, 0) createFcurve(context, bone_name, rot_mode, 1)
createFcurve(context, bone_name, rot_mode, 1) createFcurve(context, bone_name, rot_mode, 2)
createFcurve(context, bone_name, rot_mode, 2) createFcurve(context, bone_name, rot_mode, 3)
createKeyframe(context, bone_name, rot_mode, 0, new_marker, rot_x) createKeyframe(context, bone_name, rot_mode, 0, new_marker, rot_w)
createKeyframe(context, bone_name, rot_mode, 1, new_marker, rot_y) createKeyframe(context, bone_name, rot_mode, 1, new_marker, rot_x)
createKeyframe(context, bone_name, rot_mode, 2, new_marker, rot_z) createKeyframe(context, bone_name, rot_mode, 2, new_marker, rot_y)
scl_x = bone.scale[0] createKeyframe(context, bone_name, rot_mode, 3, new_marker, rot_z)
scl_y = bone.scale[1] elif rot_mode == "rotation_euler":
scl_z = bone.scale[2] rot_x = bone.rotation_euler[0]
createFcurve(context, bone_name, "scale", 0) rot_y = bone.rotation_euler[1]
createFcurve(context, bone_name, "scale", 1) rot_z = bone.rotation_euler[2]
createFcurve(context, bone_name, "scale", 2) createFcurve(context, bone_name, rot_mode, 0)
createKeyframe(context, bone_name, "scale", 0, new_marker, scl_x) createFcurve(context, bone_name, rot_mode, 1)
createKeyframe(context, bone_name, "scale", 1, new_marker, scl_y) createFcurve(context, bone_name, rot_mode, 2)
createKeyframe(context, bone_name, "scale", 2, new_marker, scl_z) createKeyframe(context, bone_name, rot_mode, 0, new_marker, rot_x)
createKeyframe(context, bone_name, rot_mode, 1, new_marker, rot_y)
createKeyframe(context, bone_name, rot_mode, 2, new_marker, rot_z)
def setBonesfromKeyframes(context, arm_object, active_marker): scl_x = bone.scale[0]
none_selected = True scl_y = bone.scale[1]
for bone in arm_object.pose.bones: scl_z = bone.scale[2]
if bone.bone.select: createFcurve(context, bone_name, "scale", 0)
none_selected = False createFcurve(context, bone_name, "scale", 1)
createFcurve(context, bone_name, "scale", 2)
for bone in arm_object.pose.bones: createKeyframe(context, bone_name, "scale", 0, new_marker, scl_x)
if bone.bone.select or none_selected == True: createKeyframe(context, bone_name, "scale", 1, new_marker, scl_y)
bone_name = bone.name createKeyframe(context, bone_name, "scale", 2, new_marker, scl_z)
if findKeyframe(context, bone, active_marker.frame) is None:
continue def setBonesfromKeyframes(context, arm_object, active_marker):
none_selected = True
if bone.rotation_mode == "XYZ": for bone in arm_object.pose.bones:
rot_mode = "rotation_euler" if bone.bone.select:
elif bone.rotation_mode == "YZX": none_selected = False
rot_mode = "rotation_euler"
elif bone.rotation_mode == "ZXY": for bone in arm_object.pose.bones:
rot_mode = "rotation_euler" if bone.bone.select or none_selected == True:
elif bone.rotation_mode == "QUATERNION": bone_name = bone.name
rot_mode = "rotation_quaternion"
else: if findKeyframe(context, bone, active_marker.frame) is None:
self.report({'WARNING'}, "DSPL: Unsupported bone: " + bone.name + ": " + bone.rotation_mode) continue
rot_mode = None
if bone.rotation_mode == "XYZ":
loc_x = findFcurve(context, bone_name, "location", 0) or 0.0 rot_mode = "rotation_euler"
loc_y = findFcurve(context, bone_name, "location", 1) or 0.0 elif bone.rotation_mode == "YZX":
loc_z = findFcurve(context, bone_name, "location", 2) or 0.0 rot_mode = "rotation_euler"
if rot_mode == "rotation_quaternion": elif bone.rotation_mode == "ZXY":
rot_w = findFcurve(context, bone_name, rot_mode, 0) or 1.0 rot_mode = "rotation_euler"
rot_x = findFcurve(context, bone_name, rot_mode, 1) or 0.0 elif bone.rotation_mode == "QUATERNION":
rot_y = findFcurve(context, bone_name, rot_mode, 2) or 0.0 rot_mode = "rotation_quaternion"
rot_z = findFcurve(context, bone_name, rot_mode, 3) or 0.0 else:
elif rot_mode == "rotation_euler": self.report({'WARNING'}, "DSPL: Unsupported bone: " + bone.name + ": " + bone.rotation_mode)
rot_x = findFcurve(context, bone_name, rot_mode, 0) or 0.0 rot_mode = None
rot_y = findFcurve(context, bone_name, rot_mode, 1) or 0.0
rot_z = findFcurve(context, bone_name, rot_mode, 2) or 0.0 loc_x = findFcurve(context, bone_name, "location", 0) or 0.0
scl_x = findFcurve(context, bone_name, "scale", 0) or 1.0 loc_y = findFcurve(context, bone_name, "location", 1) or 0.0
scl_y = findFcurve(context, bone_name, "scale", 1) or 1.0 loc_z = findFcurve(context, bone_name, "location", 2) or 0.0
scl_z = findFcurve(context, bone_name, "scale", 2) or 1.0 if rot_mode == "rotation_quaternion":
rot_w = findFcurve(context, bone_name, rot_mode, 0) or 1.0
bone.location = mathutils.Vector((loc_x, loc_y, loc_z)) rot_x = findFcurve(context, bone_name, rot_mode, 1) or 0.0
if bone.rotation_mode == "XYZ": rot_y = findFcurve(context, bone_name, rot_mode, 2) or 0.0
bone.rotation_euler = mathutils.Euler( rot_z = findFcurve(context, bone_name, rot_mode, 3) or 0.0
(rot_x, rot_y, rot_z)) elif rot_mode == "rotation_euler":
elif bone.rotation_mode == "YZX": rot_x = findFcurve(context, bone_name, rot_mode, 0) or 0.0
bone.rotation_euler = mathutils.Euler( rot_y = findFcurve(context, bone_name, rot_mode, 1) or 0.0
(rot_x, rot_y, rot_z)) rot_z = findFcurve(context, bone_name, rot_mode, 2) or 0.0
elif bone.rotation_mode == "ZXY": scl_x = findFcurve(context, bone_name, "scale", 0) or 1.0
bone.rotation_euler = mathutils.Euler( scl_y = findFcurve(context, bone_name, "scale", 1) or 1.0
(rot_z, rot_x, rot_y)) scl_z = findFcurve(context, bone_name, "scale", 2) or 1.0
elif bone.rotation_mode == "YXZ":
bone.rotation_euler = mathutils.Euler( bone.location = mathutils.Vector((loc_x, loc_y, loc_z))
(rot_y, rot_x, rot_z)) if bone.rotation_mode == "XYZ":
elif bone.rotation_mode == "XZY": bone.rotation_euler = mathutils.Euler(
bone.rotation_euler = mathutils.Euler( (rot_x, rot_y, rot_z))
(rot_x, rot_z, rot_y)) elif bone.rotation_mode == "YZX":
elif rot_mode == "rotation_quaternion": bone.rotation_euler = mathutils.Euler(
bone.rotation_quaternion = mathutils.Quaternion( (rot_x, rot_y, rot_z))
(rot_w, rot_x, rot_y, rot_z)) elif bone.rotation_mode == "ZXY":
bone.rotation_euler = mathutils.Euler(
(rot_z, rot_x, rot_y))
elif bone.rotation_mode == "YXZ":
bone.rotation_euler = mathutils.Euler(
(rot_y, rot_x, rot_z))
elif bone.rotation_mode == "XZY":
bone.rotation_euler = mathutils.Euler(
(rot_x, rot_z, rot_y))
elif rot_mode == "rotation_quaternion":
bone.rotation_quaternion = mathutils.Quaternion(
(rot_w, rot_x, rot_y, rot_z))
bone.scale = mathutils.Vector((scl_x, scl_y, scl_z)) bone.scale = mathutils.Vector((scl_x, scl_y, scl_z))

View File

@ -1,458 +1,465 @@
import bpy import bpy
import blf import blf
from .common import * from .common import *
# Operator to create a new pose library # Operator to create a new pose library
class DSPL_OT_CreatePoseLibrary(bpy.types.Operator): class DSPL_OT_CreatePoseLibrary(bpy.types.Operator):
bl_idname = "dspl.create_pose_library" bl_idname = "dspl.create_pose_library"
bl_label = "Create Pose Library" bl_label = "Create Pose Library"
bl_description = "Create Pose Library" bl_description = "Create Pose Library"
bl_options = {'REGISTER', 'UNDO'} bl_options = {'REGISTER', 'UNDO'}
def execute(self, context): def execute(self, context):
arm_object, pose_library = getArmatureData(context) arm_object, pose_library = getArmatureData(context)
arm_object.pose_library = bpy.data.actions.new( arm_object.pose_library = bpy.data.actions.new(
name=arm_object.name + "_PoseLib") name=arm_object.name + "_PoseLib")
arm_object.pose_library.use_fake_user = True arm_object.pose_library.use_fake_user = True
return {'FINISHED'} return {'FINISHED'}
# Operator to convert an action to pose library # Operator to convert an action to pose library
class DSPL_OT_ConvertPoseLibrary(bpy.types.Operator): class DSPL_OT_ConvertPoseLibrary(bpy.types.Operator):
bl_idname = "dspl.convert_pose_library" bl_idname = "dspl.convert_pose_library"
bl_label = "Convert Pose Library" bl_label = "Convert Pose Library"
bl_description = "Convert Pose Library" bl_description = "Convert Pose Library"
bl_options = {'REGISTER', 'UNDO'} bl_options = {'REGISTER', 'UNDO'}
def execute(self, context): def execute(self, context):
arm_object, pose_library = getArmatureData(context) arm_object, pose_library = getArmatureData(context)
if pose_library is None: if pose_library is None:
arm_object.pose_library = arm_object.animation_data.action arm_object.pose_library = arm_object.animation_data.action
arm_object.animation_data.action = None arm_object.animation_data.action = None
return {'FINISHED'} return {'FINISHED'}
# Operator to add keyframes and marker to pose library # Operator to add keyframes and marker to pose library
class DSPL_OT_AddPose(bpy.types.Operator): class DSPL_OT_AddPose(bpy.types.Operator):
bl_idname = "dspl.add_pose" bl_idname = "dspl.add_pose"
bl_label = "Add Pose" bl_label = "Add Pose"
bl_description = "Add Pose" bl_description = "Add Pose"
bl_options = {'REGISTER', 'UNDO'} bl_options = {'REGISTER', 'UNDO'}
posename: bpy.props.StringProperty(default="Pose") posename: bpy.props.StringProperty(default="Pose")
replace: bpy.props.BoolProperty(name="Replace", description="Replace existing pose", default=False, options={'SKIP_SAVE'}) replace: bpy.props.BoolProperty(name="Replace", description="Replace existing pose", default=False, options={'SKIP_SAVE'})
def execute(self, context): def execute(self, context):
arm_object, pose_library = getArmatureData(context) arm_object, pose_library = getArmatureData(context)
if self.replace == False: if self.replace == False:
pose_markers = pose_library.pose_markers pose_markers = pose_library.pose_markers
new_name = self.posename new_name = self.posename
counter = 1 counter = 1
# Find first unused marker frame # Find first unused marker frame
for f in range(0, len(pose_markers) + 1): for f in range(0, len(pose_markers) + 1):
f += 1 f += 1
for pm in pose_markers: for pm in pose_markers:
name_check = pm.name name_check = pm.name
frame_check = pm.frame frame_check = pm.frame
if frame_check == f: if frame_check == f:
break break
else: else:
new_marker = f new_marker = f
break break
# Check for duplicate names # Check for duplicate names
while pose_markers.find(new_name) > -1: while pose_markers.find(new_name) > -1:
new_name = self.posename + ".{:03d}".format(counter) new_name = self.posename + ".{:03d}".format(counter)
counter += 1 counter += 1
else: else:
pose_name = new_name pose_name = new_name
pose_markers.new(name=pose_name) pose_markers.new(name=pose_name)
pose_markers[pose_name].frame = new_marker pose_markers[pose_name].frame = new_marker
setKeyframesFromBones(context, arm_object, new_marker) setKeyframesFromBones(context, arm_object, new_marker)
pose_library.pose_markers.active = pose_markers[pose_name] pose_library.pose_markers.active = pose_markers[pose_name]
bpy.context.area.tag_redraw() bpy.context.area.tag_redraw()
self.report({'INFO'}, "DSPL: Added " + pose_markers[new_name].name + " to frame " + str(pose_markers[new_name].frame)) self.report({'INFO'}, "DSPL: Added " + pose_markers[new_name].name + " to frame " + str(pose_markers[new_name].frame))
else: else:
pose_markers = pose_library.pose_markers pose_markers = pose_library.pose_markers
active_marker = pose_markers.active active_marker = pose_markers.active
new_name = self.posename new_name = self.posename
counter = 1 counter = 1
for pm in pose_markers: for pm in pose_markers:
name_check = pm.name name_check = pm.name
frame_check = pm.frame frame_check = pm.frame
if name_check == new_name: if name_check == new_name:
target_name = name_check target_name = name_check
target_frame = frame_check target_frame = frame_check
break break
else: else:
return return
new_marker = target_frame new_marker = target_frame
setKeyframesFromBones(context, arm_object, new_marker) setKeyframesFromBones(context, arm_object, new_marker)
self.report({'INFO'}, "DSPL: Replaced " + pose_markers[new_name].name + " on frame " + str(pose_markers[new_name].frame)) self.report({'INFO'}, "DSPL: Replaced " + pose_markers[new_name].name + " on frame " + str(pose_markers[new_name].frame))
return {'FINISHED'} return {'FINISHED'}
# Operator to remove keyframes and marker # Operator to remove keyframes and marker
class DSPL_OT_RemovePose(bpy.types.Operator): class DSPL_OT_RemovePose(bpy.types.Operator):
bl_idname = "dspl.remove_pose" bl_idname = "dspl.remove_pose"
bl_label = "Remove Pose" bl_label = "Remove Pose"
bl_description = "Remove Pose" bl_description = "Remove Pose"
bl_options = {'REGISTER', 'UNDO'} bl_options = {'REGISTER', 'UNDO'}
posename: bpy.props.StringProperty() posename: bpy.props.StringProperty()
def execute(self, context): def execute(self, context):
arm_object, pose_library = getArmatureData(context) arm_object, pose_library = getArmatureData(context)
pose_markers = pose_library.pose_markers pose_markers = pose_library.pose_markers
if self.posename: if self.posename:
pose_library.pose_markers.active_index = searchPoseMarker(context, posename=self.posename, type="index") pose_library.pose_markers.active_index = searchPoseMarker(context, posename=self.posename, type="index")
active_index = pose_library.pose_markers.active_index active_index = pose_library.pose_markers.active_index
else: else:
active_index = pose_markers.active_index active_index = pose_markers.active_index
active_marker = pose_markers.active active_marker = pose_markers.active
active_frame = active_marker.frame active_frame = active_marker.frame
fcurves = pose_library.fcurves fcurves = pose_library.fcurves
for fcu in fcurves: for fcu in fcurves:
for kf in fcu.keyframe_points.values(): for kf in fcu.keyframe_points.values():
if kf.co.x == active_frame: if kf.co.x == active_frame:
fcu.keyframe_points.remove(kf) fcu.keyframe_points.remove(kf)
if active_index <= 0: if active_index <= 0:
next_index = active_index next_index = active_index
next_marker = pose_markers[next_index] next_marker = pose_markers[next_index]
elif (active_index + 1) >= len(pose_markers): elif (active_index + 1) >= len(pose_markers):
next_index = active_index - 1 next_index = active_index - 1
next_marker = pose_markers[next_index] next_marker = pose_markers[next_index]
else: else:
next_index = active_index next_index = active_index
next_marker = pose_markers[next_index] next_marker = pose_markers[next_index]
pose_markers.remove(marker=active_marker) pose_markers.remove(marker=active_marker)
pose_library.pose_markers.active = next_marker pose_library.pose_markers.active = next_marker
pose_library.pose_markers.active_index = next_index pose_library.pose_markers.active_index = next_index
self.report({'INFO'}, "DSPL: Removed " + self.posename) self.report({'INFO'}, "DSPL: Removed " + self.posename)
return {'FINISHED'} return {'FINISHED'}
# Operator to rename the current pose # Operator to rename the current pose
class DSPL_OT_RenamePose(bpy.types.Operator): class DSPL_OT_RenamePose(bpy.types.Operator):
bl_idname = "dspl.rename_pose" bl_idname = "dspl.rename_pose"
bl_label = "Rename Pose" bl_label = "Rename Pose"
bl_description = "Rename Pose" bl_description = "Rename Pose"
bl_options = {'REGISTER', 'UNDO'} bl_options = {'REGISTER', 'UNDO'}
posename: bpy.props.StringProperty() posename: bpy.props.StringProperty()
pose_new_name: bpy.props.StringProperty() pose_new_name: bpy.props.StringProperty()
def execute(self, context): def execute(self, context):
arm_object, pose_library = getArmatureData(context) arm_object, pose_library = getArmatureData(context)
pose_markers = pose_library.pose_markers pose_markers = pose_library.pose_markers
active_marker = pose_markers.active active_marker = pose_markers.active
if self.posename: if self.posename:
target_marker = searchPoseMarker(context, posename=self.posename, type="marker") target_marker = searchPoseMarker(context, posename=self.posename, type="marker")
else: else:
target_marker = active_marker target_marker = active_marker
if self.pose_new_name: if self.pose_new_name:
target_marker.name = self.pose_new_name target_marker.name = self.pose_new_name
context.area.tag_redraw() context.area.tag_redraw()
self.report({'INFO'}, "DSPL: Renamed " + self.posename + " to " + self.pose_new_name + " on frame " + str(active_marker.frame)) self.report({'INFO'}, "DSPL: Renamed " + self.posename + " to " + self.pose_new_name + " on frame " + str(active_marker.frame))
return {'FINISHED'} return {'FINISHED'}
else: else:
return {'FINISHED'} return {'FINISHED'}
def invoke(self, context, event): def invoke(self, context, event):
self.pose_new_name = self.posename self.pose_new_name = self.posename
return context.window_manager.invoke_props_dialog(self) return context.window_manager.invoke_props_dialog(self)
# Operator to reorder pose markers # Operator to reorder pose markers
class DSPL_OT_MovePose(bpy.types.Operator): class DSPL_OT_MovePose(bpy.types.Operator):
bl_idname = "dspl.move_pose" bl_idname = "dspl.move_pose"
bl_label = "Move Pose" bl_label = "Move Pose"
bl_description = "Move pose" bl_description = "Move pose"
bl_options = {'REGISTER', 'UNDO'} bl_options = {'REGISTER', 'UNDO'}
direction: bpy.props.StringProperty(name="Direction", default="DOWN") direction: bpy.props.StringProperty(name="Direction", default="DOWN")
posename: bpy.props.StringProperty(name="Pose Name", default="", options={'SKIP_SAVE'}) posename: bpy.props.StringProperty(name="Pose Name", default="", options={'SKIP_SAVE'})
def execute(self, context): def execute(self, context):
arm_object, pose_library = getArmatureData(context) arm_object, pose_library = getArmatureData(context)
pose_markers = pose_library.pose_markers pose_markers = pose_library.pose_markers
if self.posename: if self.posename:
active_index = searchPoseMarker(context, posename=self.posename, type="index") active_index = searchPoseMarker(context, posename=self.posename, type="index")
active_marker = searchPoseMarker(context, posename=self.posename, type="marker") active_marker = searchPoseMarker(context, posename=self.posename, type="marker")
active_frame = active_marker.frame active_frame = active_marker.frame
active_posename = active_marker.name active_posename = active_marker.name
else: else:
active_marker = pose_markers.active active_marker = pose_markers.active
active_index = pose_markers.active_index active_index = pose_markers.active_index
if self.direction == "UP": if self.direction == "UP":
move_dir = -1 move_dir = -1
elif self.direction == "DOWN": elif self.direction == "DOWN":
move_dir = 1 move_dir = 1
swap_index = active_index + move_dir swap_index = active_index + move_dir
if swap_index < 0: if swap_index < 0:
return {'FINISHED'} return {'FINISHED'}
elif swap_index >= len(pose_library.pose_markers): elif swap_index >= len(pose_library.pose_markers):
return {'FINISHED'} return {'FINISHED'}
swap_marker = pose_markers[swap_index] swap_marker = pose_markers[swap_index]
tmp_marker_name = swap_marker.name tmp_marker_name = swap_marker.name
tmp_marker_frame = swap_marker.frame tmp_marker_frame = swap_marker.frame
pose_library.pose_markers[swap_index].name = active_marker.name pose_library.pose_markers[swap_index].name = active_marker.name
pose_library.pose_markers[swap_index].frame = active_marker.frame pose_library.pose_markers[swap_index].frame = active_marker.frame
pose_library.pose_markers[active_index].name = tmp_marker_name pose_library.pose_markers[active_index].name = tmp_marker_name
pose_library.pose_markers[active_index].frame = tmp_marker_frame pose_library.pose_markers[active_index].frame = tmp_marker_frame
pose_library.pose_markers.active_index = swap_index pose_library.pose_markers.active_index = swap_index
return {'FINISHED'} return {'FINISHED'}
# Operator to apply a pose from active marker # Operator to apply a pose from active marker
class DSPL_OT_ApplyPose(bpy.types.Operator): class DSPL_OT_ApplyPose(bpy.types.Operator):
bl_idname = "dspl.apply_pose" bl_idname = "dspl.apply_pose"
bl_label = "Apply Pose" bl_label = "Apply Pose"
bl_description = "Apply Pose (Ctrl+Click to select, Shift+Click to rename, Alt+Click to remove)" bl_description = "Apply Pose (Ctrl+Click to select bones, Shift+Click to rename, Alt+Click to remove)"
bl_options = {'REGISTER', 'UNDO'} bl_options = {'REGISTER', 'UNDO'}
posename: bpy.props.StringProperty() posename: bpy.props.StringProperty()
def execute(self, context): def execute(self, context):
arm_object, pose_library = getArmatureData(context) arm_object, pose_library = getArmatureData(context)
pose_markers = pose_library.pose_markers pose_markers = pose_library.pose_markers
if self.posename: if self.posename:
active_marker = searchPoseMarker(context, posename=self.posename, type="marker") active_marker = searchPoseMarker(context, posename=self.posename, type="marker")
active_frame = active_marker.frame active_frame = active_marker.frame
active_posename = active_marker.name active_posename = active_marker.name
pose_library.pose_markers.active_index = searchPoseMarker(context, posename=self.posename, type="index") pose_library.pose_markers.active_index = searchPoseMarker(context, posename=self.posename, type="index")
else: else:
active_index = pose_markers.active_index active_index = pose_markers.active_index
active_marker = pose_markers.active active_marker = pose_markers.active
active_frame = active_marker.frame active_frame = active_marker.frame
active_posename = active_marker.name active_posename = active_marker.name
setBonesfromKeyframes(context, arm_object, active_marker) setBonesfromKeyframes(context, arm_object, active_marker)
self.report({'INFO'}, "DSPL: Applied " + active_posename) self.report({'INFO'}, "DSPL: Applied " + active_posename)
return {'FINISHED'} return {'FINISHED'}
def invoke(self, context, event): def invoke(self, context, event):
if event.ctrl: if event.ctrl:
# Select # Select bones
arm_object, pose_library = getArmatureData(context) arm_object, pose_library = getArmatureData(context)
pose_library.pose_markers.active_index = searchPoseMarker(context, posename=self.posename, type="index") active_marker = searchPoseMarker(context, posename=self.posename, type="marker")
return {'FINISHED'}
elif event.alt: arm_object.select = True
# Remove bpy.context.view_layer.objects.active = arm_object
bpy.ops.dspl.remove_pose(posename = self.posename) bpy.ops.object.mode_set(mode='POSE')
return {'FINISHED'} selectBonesinPose(context, self.posename, active_marker)
elif event.shift:
# Rename self.execute(context)
bpy.ops.dspl.rename_pose('INVOKE_DEFAULT', posename = self.posename) return {'FINISHED'}
return {'FINISHED'} elif event.alt:
else: # Remove
return self.execute(context) bpy.ops.dspl.remove_pose(posename = self.posename)
return {'FINISHED'}
elif event.shift:
# Operator to preview up and down pose list # Rename
bpy.ops.dspl.rename_pose('INVOKE_DEFAULT', posename = self.posename)
return {'FINISHED'}
class DSPL_OT_BrowsePoses(bpy.types.Operator): else:
bl_idname = "dspl.browse_poses" return self.execute(context)
bl_label = "Browse Poses"
bl_description = "Browse Poses"
bl_options = {'REGISTER', 'UNDO'} # Operator to preview up and down pose list
def draw_callback_px(self, context, test): class DSPL_OT_BrowsePoses(bpy.types.Operator):
font_id = 1 bl_idname = "dspl.browse_poses"
font_size = 24 bl_label = "Browse Poses"
font_dpi = 72 bl_description = "Browse Poses"
bl_options = {'REGISTER', 'UNDO'}
blf.position(font_id, 15, 30, 0)
mod_var = self.pose_library.pose_markers.active.name
blf.color(font_id, 1.0, 1.0, 1.0, 1.0) def draw_callback_px(self, context, test):
blf.size(font_id, font_size) font_id = 1
blf.draw(font_id, "Previewing pose: " + mod_var) font_size = 24
font_dpi = 72
def modal(self, context, event): blf.position(font_id, 15, 30, 0)
context.area.tag_redraw() mod_var = self.pose_library.pose_markers.active.name
blf.color(font_id, 1.0, 1.0, 1.0, 1.0)
if event.value == 'PRESS': blf.size(font_id, font_size)
if event.type in {'LEFT_ARROW', 'UP_ARROW'}: blf.draw(font_id, "Previewing pose: " + mod_var)
if self.pose_library.pose_markers.active_index <= 0:
self.pose_library.pose_markers.active_index = len(self.pose_library.pose_markers) - 1
else: def modal(self, context, event):
self.pose_library.pose_markers.active_index = self.pose_library.pose_markers.active_index - 1 context.area.tag_redraw()
bpy.ops.dspl.apply_pose()
elif event.type in {'RIGHT_ARROW', 'DOWN_ARROW'}: if event.value == 'PRESS':
if self.pose_library.pose_markers.active_index + 1 >= len(self.pose_library.pose_markers): if event.type in {'LEFT_ARROW', 'UP_ARROW'}:
self.pose_library.pose_markers.active_index = 0 if self.pose_library.pose_markers.active_index <= 0:
else: self.pose_library.pose_markers.active_index = len(self.pose_library.pose_markers) - 1
self.pose_library.pose_markers.active_index = self.pose_library.pose_markers.active_index + 1 else:
bpy.ops.dspl.apply_pose() self.pose_library.pose_markers.active_index = self.pose_library.pose_markers.active_index - 1
bpy.ops.dspl.apply_pose()
if event.type in {'LEFTMOUSE', 'RET', 'NUMPAD_ENTER'}: elif event.type in {'RIGHT_ARROW', 'DOWN_ARROW'}:
bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW') if self.pose_library.pose_markers.active_index + 1 >= len(self.pose_library.pose_markers):
return {'FINISHED'} self.pose_library.pose_markers.active_index = 0
else:
elif event.type in {'RIGHTMOUSE', 'ESC'}: self.pose_library.pose_markers.active_index = self.pose_library.pose_markers.active_index + 1
self.arm_object.pose.backup_restore() bpy.ops.dspl.apply_pose()
self.pose_library.pose_markers.active_index = self.backup_index
bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW') if event.type in {'LEFTMOUSE', 'RET', 'NUMPAD_ENTER'}:
return {'CANCELLED'} bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
return {'FINISHED'}
return {'RUNNING_MODAL'}
elif event.type in {'RIGHTMOUSE', 'ESC'}:
self.arm_object.pose.backup_restore()
def invoke(self, context, event): self.pose_library.pose_markers.active_index = self.backup_index
bpy.context.area.tag_redraw() bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
return {'CANCELLED'}
self.arm_object, self.pose_library = getArmatureData(context)
return {'RUNNING_MODAL'}
if self.pose_library is None:
self.report({'WARNING'}, "DSPL: Pose Library not active")
return {'CANCELLED'} def invoke(self, context, event):
bpy.context.area.tag_redraw()
self.arm_object.pose.backup_create(self.pose_library)
self.backup_index = self.pose_library.pose_markers.active_index self.arm_object, self.pose_library = getArmatureData(context)
bpy.ops.dspl.apply_pose()
if self.pose_library is None:
if context.area.type == 'VIEW_3D': self.report({'WARNING'}, "DSPL: Pose Library not active")
self.report({'INFO'}, "DSPL: Browsing Poses") return {'CANCELLED'}
args = (self, context)
self._handle = bpy.types.SpaceView3D.draw_handler_add(self.draw_callback_px, args, 'WINDOW', 'POST_PIXEL') self.arm_object.pose.backup_create(self.pose_library)
context.window_manager.modal_handler_add(self) self.backup_index = self.pose_library.pose_markers.active_index
return {'RUNNING_MODAL'} bpy.ops.dspl.apply_pose()
return {'CANCELLED'}
if context.area.type == 'VIEW_3D':
self.report({'INFO'}, "DSPL: Browsing Poses")
# Operator to unlink a pose library and mark for removal args = (self, context)
self._handle = bpy.types.SpaceView3D.draw_handler_add(self.draw_callback_px, args, 'WINDOW', 'POST_PIXEL')
context.window_manager.modal_handler_add(self)
class DSPL_OT_UnlinkPoseLibrary(bpy.types.Operator): return {'RUNNING_MODAL'}
bl_idname = "dspl.unlink_pose_library" return {'CANCELLED'}
bl_label = "Unlink Pose Library"
bl_description = "Unlink Pose Library"
bl_options = {'REGISTER', 'UNDO'} # Operator to unlink a pose library and mark for removal
def execute(self, context):
arm_object, pose_library = getArmatureData(context) class DSPL_OT_UnlinkPoseLibrary(bpy.types.Operator):
bl_idname = "dspl.unlink_pose_library"
try: bl_label = "Unlink Pose Library"
arm_object.pose_library = None bl_description = "Unlink Pose Library"
# arm_object.pose_library.use_fake_user = False bl_options = {'REGISTER', 'UNDO'}
# if not arm_object.pose_library.name.startswith("del_"):
# arm_object.pose_library.name = "del_{}".format(arm_object.pose_library.name) def execute(self, context):
except: arm_object, pose_library = getArmatureData(context)
pass
try:
return {'FINISHED'} arm_object.pose_library = None
# arm_object.pose_library.use_fake_user = False
# if not arm_object.pose_library.name.startswith("del_"):
# Operator to protect orphaned legacy pose libraries # arm_object.pose_library.name = "del_{}".format(arm_object.pose_library.name)
except:
pass
class DSPL_OT_ProtectOrphanPoseLibrary(bpy.types.Operator):
bl_idname = "dspl.protect_orphan_pose_library" return {'FINISHED'}
bl_label = "Protect Orphaned Pose Libraries"
bl_description = "Protect Orphaned Pose Libraries"
bl_options = {'REGISTER', 'UNDO'} # Operator to protect orphaned legacy pose libraries
only_poselibs: bpy.props.BoolProperty(name="Only Poselibs", description="Only named poselibs", default=False, options={'SKIP_SAVE'})
protect: bpy.props.BoolProperty(name="Protect", description="Or not", default=True, options={'SKIP_SAVE'}) class DSPL_OT_ProtectOrphanPoseLibrary(bpy.types.Operator):
bl_idname = "dspl.protect_orphan_pose_library"
def check(self, context): bl_label = "Protect Orphaned Pose Libraries"
return True bl_description = "Protect Orphaned Pose Libraries"
bl_options = {'REGISTER', 'UNDO'}
def invoke(self, context, event):
return context.window_manager.invoke_props_dialog(self) only_poselibs: bpy.props.BoolProperty(name="Only Poselibs", description="Only named poselibs", default=False, options={'SKIP_SAVE'})
protect: bpy.props.BoolProperty(name="Protect", description="Or not", default=True, options={'SKIP_SAVE'})
def draw(self, context):
layout = self.layout def check(self, context):
orphaned_act = [act for act in bpy.data.actions if act.users == 0] return True
if orphaned_act:
def invoke(self, context, event):
# bpy.types.Scene.my_prop = bpy.props.BoolVectorProperty(name="boo", size = len(orphaned_act), default=True) return context.window_manager.invoke_props_dialog(self)
col = layout.column()
col.label(text="Orphaned actions", icon="ORPHAN_DATA") def draw(self, context):
layout = self.layout
for act in orphaned_act: orphaned_act = [act for act in bpy.data.actions if act.users == 0]
entryrow = col.row() if orphaned_act:
protectbutton = entryrow.prop(self, "protect", text=act.name)
# bpy.types.Scene.my_prop = bpy.props.BoolVectorProperty(name="boo", size = len(orphaned_act), default=True)
col.split() col = layout.column()
else: col.label(text="Orphaned actions", icon="ORPHAN_DATA")
layout.label(text="No orphans here")
for act in orphaned_act:
def execute(self, context): entryrow = col.row()
orphaned_act = [act for act in bpy.data.actions if act.users == 0] protectbutton = entryrow.prop(self, "protect", text=act.name)
if orphaned_act:
for act in orphaned_act: col.split()
if "_loc" in act.name or "PoseLib" in act.name: else:
self.report({'INFO'}, "DSPL: Protecting orphaned action: " + act.name) layout.label(text="No orphans here")
act.use_fake_user = True
def execute(self, context):
return {'FINISHED'} orphaned_act = [act for act in bpy.data.actions if act.users == 0]
if orphaned_act:
for act in orphaned_act:
classes = ( if "_loc" in act.name or "PoseLib" in act.name:
DSPL_OT_CreatePoseLibrary, self.report({'INFO'}, "DSPL: Protecting orphaned action: " + act.name)
DSPL_OT_ConvertPoseLibrary, act.use_fake_user = True
DSPL_OT_AddPose,
DSPL_OT_RemovePose, return {'FINISHED'}
DSPL_OT_RenamePose,
DSPL_OT_MovePose,
DSPL_OT_ApplyPose, classes = (
DSPL_OT_BrowsePoses, DSPL_OT_CreatePoseLibrary,
DSPL_OT_UnlinkPoseLibrary, DSPL_OT_ConvertPoseLibrary,
DSPL_OT_ProtectOrphanPoseLibrary DSPL_OT_AddPose,
) DSPL_OT_RemovePose,
DSPL_OT_RenamePose,
register, unregister = bpy.utils.register_classes_factory(classes) DSPL_OT_MovePose,
DSPL_OT_ApplyPose,
DSPL_OT_BrowsePoses,
DSPL_OT_UnlinkPoseLibrary,
DSPL_OT_ProtectOrphanPoseLibrary
)
register, unregister = bpy.utils.register_classes_factory(classes)