More bone rotation cases

This commit is contained in:
2025-01-04 04:40:58 -06:00
parent 5ffe61e81d
commit 0c4ecffc18

View File

@ -96,6 +96,10 @@ def setKeyframesFromBones(context, arm_object, new_marker):
if bone.rotation_mode == "XYZ": if bone.rotation_mode == "XYZ":
rot_mode = "rotation_euler" rot_mode = "rotation_euler"
elif bone.rotation_mode == "XZY":
rot_mode = "rotation_euler"
elif bone.rotation_mode == "YXZ":
rot_mode = "rotation_euler"
elif bone.rotation_mode == "YZX": elif bone.rotation_mode == "YZX":
rot_mode = "rotation_euler" rot_mode = "rotation_euler"
elif bone.rotation_mode == "ZXY": elif bone.rotation_mode == "ZXY":
@ -164,6 +168,10 @@ def setBonesfromKeyframes(context, arm_object, active_marker):
if bone.rotation_mode == "XYZ": if bone.rotation_mode == "XYZ":
rot_mode = "rotation_euler" rot_mode = "rotation_euler"
elif bone.rotation_mode == "XZY":
rot_mode = "rotation_euler"
elif bone.rotation_mode == "YXZ":
rot_mode = "rotation_euler"
elif bone.rotation_mode == "YZX": elif bone.rotation_mode == "YZX":
rot_mode = "rotation_euler" rot_mode = "rotation_euler"
elif bone.rotation_mode == "ZXY": elif bone.rotation_mode == "ZXY":